Guide & Skill Build Artillery Level 90 Dragon Nest

Since the beginning of Cap 90, rarely in Blog / Guild / Facebook asking about Artillery. Most people only focus on the Sniper which he became DPS TOP JOB Cap 90's. Artillery is getting smaller DPS increase compared to the Sniper, but still more consistent for any kind of boss. Incidentally, I have not leveling Char to level 90, so do not know the condition per PVE's. I wanted to check whether Artillery Job discrimination also affected.
   



Jade/Jewel
Armor: INT + VIT / INT + CRIT
Weapon + Ring: MATK + INT
Earring + Necklace: INT + VIT / INT + CRIT

Heraldry + Talisman
Magician, Intellect (Wise), Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Ultimate/Blessed/Wind

Skill Build
As usual we see his DPS Potential table first:

Note: Gear / Equip used are similar to Bowmaster Class Analysis

Build PVE
Simple Build suitable for Artillery who do not want too many Skill DPS. Build very similar to Cap 80 and is only playing in Line Artillery + Aerial Chain Shot.

Build 2
This built different, I climbed a few Skill DPS in Line Sniper Great Potential high DPS.
 
Magic Arrow
Sniper Skill Build course take Magic Arrow Artillery period not :p

Multi Shot 
You could use Armor Break.

Swift Shot
Swift Shot still maintains its position in TOP DPS Artillery. When I discuss Sniper Skill Build, many wonder why Swift Shot has a great potential of DPS. Let me give you a little picture, yes.
Full Hit: 9.5x Board Damage (this figure impossible to obtain)
Full Hit two: 8.5x Damage Board (this is more likely)
Number of hits depending on the position we finished in the Field can be different of course. On average I still could 6.5-7.5 Damage Board. We suppose this:
Full Hit: 7x Board Damage
Board Damage: 592%
Damage: 592% x 7 = 4144%
Cooldown: 10 seconds
DPS: 4144% / 10 = 414%

Compare it with Siege Stance (Sylph Aid)
DPS: (9 x 830%) / 30 sec = 249%

In other words, Potential DPS Siege Stance (SA) in the Artillery Damage equal to 4.5x Board Swift Shoot (3 + 3 Hit Hit Early extra EX), means no need Full Hit DPS alone is great.
Note: Calculations for Sniper will be different again


Rapid Shot
A few days ago, one of the visitors Blog asked about this skill. Is Rapid Shot sacrifice to raise Siege Stance it is harmful. At that time I have not counted Potential DPS, so the answer is still hanging. PHP continues mending than I love certainty. Potential DPS seen from the table, Rapid Shot to occupy the second position. Means very dear the sacrifice Skill No. 2 to raise DPS DPS Skill No. 3. Even now I do not know berapakan Maximum Hit this skill. My last trial yesterday in Boss Abyss of Heat, can only be a maximum of 24x Hit (12x Board Damage). This means there is a possibility the hit will be greater if I try in Boss Raid (GDN / SDN / RDN).

Tracking Arrow (Guided Shot)
Skill most Simple in Bow Master because just click and attacks will lead directly to the enemy. Tracking Weakness Arrow'm sure you already know that if there are many monster hits will spread. In Build me just scaling up until level 11 because of a shortage Skill Point. Damage is indeed not too far anyway, but Skill Level Tracking Arrow also affects the damage of Fatal Tracking Arrow.

Revolution Balissta
Ultimate Skill is required Max

Let's start gets upset


Table DPS Increase per Level
Aerial Chain Shot vs Siege Stance vs Arrow Shower vs Frag Arrow (Scope Arrow)
This is where I got confused skill which must be sacrificed. Previous many say it's better to sacrifice Rapid Shot, but I disagree. After looking at the table increase in DPS for the fourth skill, so I think to sacrifice Scope Arrow (T_T). That is because Scope Arrow has the potential DPS smallest and rising DPS each level is not too large (See section 1 vs 16). That leaves three other skill.

Aerial Chain Shot
Potential DPS okay, DPS difference between level 1 dengn 16 is also quite large. Aerial Chain Shot also has a Casting Time faster than the Siege Stance and Arrow Shower. So I keep scaling up to Peak Level is 16.
 
Siege Stance vs Arrow Shower
I can only maximize either one of these or both skill can increase them at the same level as in Build. It's all based on your own, if you will raise Siege Stance MAX + 1 or not. If so, then you should raise the Siege Stance 15 level and Arrow Shower level 6. Does it hurt? let's look at the table DPS Increase per Level.
- The increase in DPS Siege Stance from Level 11 to 16 is 22050
- Reduction of DPS Arrow Shower from Level 11 to 6 is 22000 (no ditabel)
This means raising the Siege Stance to level 16 and lower Arrow Shower to level 6 will benefit DPS by 50 points (LOL).

Build Well on the above, I did not intend to raise the Siege Stance to Level 16, so just take the position of the imbalance alone. After all I only get 50 points DPS loss alone, hehehe
.

Bulls eye + Stunning Shot
The increase in Level Bulls eye does not raise Debuff effect. The increase does not reduce the level Stunning Shot Cooldown skill. So I just raise up to level 1 only. Stunning Shot Mastery used for Class II (Level 90), so do not be raised ya.

Longbow vs Crossbow Mastery
I am already accustomed to using Longbow for its Black way more comfortable and located quite far away. You are free to just choose between the two, adjust to the habits of each of you.

Build Skill shortages second is Siege Stance and Arrow Shower Casting Time has a fairly long time. Arrow Shower had Casting Time about 3-4 detk, while the Siege Stance 10 seconds. Casting Time is long it can interfere with the rotation of Skill in Artillery Line, because almost all of Skill Artillery Line has a fast cooldown. This is what sometimes makes me worry with this Build. For example, yes, casting Siege Stance same time with Swift Shot cooldown. The term does you have to do Siege Stance after Swift Shot cast so you do not miss Damage 1x Swift Shot.
Build PVP


Skill Archer Tree still the same with the Sniper Skill Build. If you do not fit with the Magic Arrow, then it could reduce it to Level 6. Then find another Archer Skill Tree that fits with you in PVP, eg Twin Shot / Multi Shot.


Aerial Chain Shot
I will not likely Full Hit well in PVP, so level 1 is enough.

Siege Stance + Arrow Shower
Two Skill Damage is pretty big in PVP. You have to make sure the enemy can not move with the aid of Ankle Shot first.

Scope Arrow
As usual, I give this skill to level 1.

Swift Shot
Swift Shot has a great damage and iFrames to avoid the approaching enemy.

Rapid Shot
This skill can be used to repay an opponent from a distance and damage is quite high as well anyway.

Tracking Arrow
Skill most frustrating for Job-job who have no Summon (Relic, Towe etc.). Damage is very large for an enemy that has little MDEF.

Revolution Ballista
Indeed Ultimate Skill Casting Time has a rather long time. Well so I can about the enemy, the better you used to bind enemies with Ankle Shot so he could not run away anywhere.

Ankle Shot
During Cap 24-80, Artillery I never raises Ankle Shot in Ladder (Melepasmu Build Pure PVE). It was very tired at all because you have to Hit and Run to the extent called Runner. Raising Ankle Shot Max was very helpful especially when fighting an enemy that does not have the Cure, as Sorce or Kali. Most people mengkombo Ankle Shot with Arrow Shower or Siege Stance.

Skill Heraldry
PVE:
1. Swift Shot (damage)
2. Magical Breeze (damage)
3. Rapid Shot (damage)
4. Tracking Arrow (damage)
Optional: Aerial Chain Shot (damage), Revolution Ballista (cooldown)

PVP
1. Swift Shot (damage)
2. Magical Breeze (damage)
3. Ankle Shot (cooldown)
4. Tracking Arrow (damage)
Optional: Aerial Chain Shot, Rapid Shot, Detonating Arrow (damage), Revolution Ballista (cooldown)

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