Guide & Skill Build Wind Walker Level 90 Dragon Nest

Windwalker get a sizable increase in damage. Unfortunately, the increase is less helpful Windwalker to compete in the top row of Job DPS. Moreover Boost Spirit which is the flagship Buff can not be given to a friend Party. And finally even ketebak, quite a lot Acrobat Class moving to Bow Master Class. I just got confused myself when viewed Friend / Guild List, many of which change-change Job.
     I've discussed a little about Element Resist Boss Nest 90 in Majesty Skill Build. Now if we assume Boss Nest All Resist Element 90 was 40%, then the Job DPS that played Element as Abysswalker, Saleana, Physician etc will decline DPS. Here is an opportunity for the Job non Element as Windwalker to overtake DPS. Therefore, the Windwalker must remain optimistic and not discouraged when facing a Partys hobby Job discrimination.




Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI
Earring + Necklace: AGI + VIT

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Bear/Ultimate

DPS Potential
Information:
- Gear used together with Acrobat Analysis Class
- Skill Full Hit + Buff
- I do not mempehitungan Spirit Boost

 
Skill Build

Magic Arrow
Mau however Magic Arrow DPS remains the best Skill Archer Skill Tree. Damage is still higher

Willow Kick + Multi Shot
Only for the purposes of PVP

Double Somersault Kick
Some people have asked how Cooldown that I use to get the DPS Potential figures. Windwalker can actually do a double somersault kick Often more than Tempest, Because Windwalker can use the DSK after Eagle Dive EX and Binding Shot. Eagle Dive has Cooldown 12 seconds while Binding Shot 11 seconds. Means that in 12 seconds Double somersault Kick can be cast as much as 2x, so I assume Cooldownn be 12/2 or 6 seconds. With DPS potential is large enough that I keep raising Double somersault Kick Max + Skill Ring.

Spiral Vortex + Eagle Dive
DPS potential is about the same in PVE. Both have a fairly large area of attack. In addition, the damage is considerable in PVP. Well compared to having to raise another skill, I still like the two this skill.

Air Pounce + Spiral Kick
Maybe anyone ask, why are two skills that went Top 5 DPS is even I do not Raise max. Potential Damage DPS was calculated based on the total divided Cooldown. In terms of the Air Pounce or Spiral Kick ex (Showtime) if it is cast continuously whenever the cooldown is finished, it will get Potential DPS as described above. Since Acrobat Boost Cap 80, is rarely the person Spam Spiral Kick EX padasaat Showtime. Most Windwalker more focused than its reset Spiral Edge must continue to occur Spiral Kick cast. Therefore, I did not raise Spiral Kick up Max. Additionally, Spiral Kick level 1 can save the consumption of MP is also in PVP.

Spiral Kick Similarly, I also would not be constantly jumping in head boss (Air Pounce). Okay if his head could be trampled upon, if not? could lose Skill Point Raise Air Pounce Max. Therefore I just scaling up to level 6, in order to 5x leap.


Blooming Kick
Blooming Kick is a skill that gets the greatest damage increase in Windwalker. So it is normal that DPS Potential jump of the order below (Cap 80) to above (Cap 90). I suggest using a Skill Ring +1 in order to get the maximum damage at level 11.

Cyclone Kick
Cyclone Kick the INS Skill Lvl 90 Windwalker. Therefore, in order to damage INS bigger, I Rev Cyclone Kick Max.

Spiral Edge
Spiral Edge + Showtime has the greatest potential of DPS due to 2x normal damage. Potential Showtime DPS without any Spiral Edge is still high. I am assuming cooldown Spiral Edge + Showtime is 13 seconds, It can still be faster but it was average my time when the trial in this video:

Rising Storm
Since Cap 80, DPS Potential Rising Storm remained consistent in the down position, but has been lifted damage it.

Skill Heraldry
- Spiral Edge (damage)
- Spirit Boost (cooldown)
- Cyclone Kick (damage)
- Showtime (buff duration)
Optional: Blooming Kick (reset cooldown), Eagle Dive, Rising Storm, Double Somersault Kick (damage), Spiral Vortex (action speed)

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