Crusader had become JOB which has a very large DPS in Cap 80, especially in the Light Party. Revamp Buff / Debuff make Light Party could not do Stacking Light and Light Attack Resist, so the potential of DPS Crusader Party passable freefall. In addition, the loss of critical Buff + STR and INT in Ultimate Skill Paladin Potential DPS worsen. Several times Crusader already in Boost, but the potential is DPS can not be like the last 80 Cap. That's what makes some players do the Change Job. In fact, if I compare its potency DPS Solo (no Party) actually increased.
Jade/Jewel
Armor: STR + VIT or STR + CRIT
Weapon + Ring: LIGHT + STR
Earring + Necklace: STR + VIT atau STR + CRIT
Heraldry + Talisman
- Destruction, Bear, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Intellect (Wise)
- Destruction, Bear, Health, Life Vitality, Tent, Magician, Fatal dan Intellect (Wise)
Potensi DPS
Information:
- Gear, PARK = 35 986, MARK = 35 171, Light Attack = 70%
- All Skill Full Hit and Buff / Debuff
Skill Build
Build PVE
Charge Bolt
Among all Active Skill DPS Cleric Skill Tree, Charge Bolt is best to Job Light Attack. Besides having the potential is large enough DPS, Charge Bolt also has a number of hit is a lot that can assist / accelerate Electric Smite cooldown reduction.
Block
Actually I am a bit lazy to take Block to Build PVE, because enable Block could interfere with the smooth combo. Well rather than confused want to waste 10 Skill Point where else. If you do not want to raise Block, too, can put 10 Skill point rather to Lightning Zap alone.
Holy Relic
Potential DPS ranks third so it was natural for the MAX.
Sacred Hammering
I did not find Sacred Hammering on the table DPS Potential for being lazy to count them. If the count was already definitely huge potential of DPS, making it mandatory for the MAX.
Lightning Zap
I still wonder why they included Magic Zap Lightning Damage, whereas Crusader now includes Physical Job (based PATK). So for the STR Crusader type, Potential DPS Zap Lightning without Judge Power will be smaller than the above.
Electric Smite
TOP DPS skill required MAX
Shin Breaker + Armor Break + Shield Charge
This skill has a Potential Third DPS rather small, so it is only used to complement Instant Skill alone.
Skill Guardian Line
I actually just want to take Iron Will, but what power should take skill on it. Divine Ascension I use as a complement, because it can not be in spam such as Guardian.
Divine Avatar + Thor Hammer
Divine Avatar you could use in times of crisis in the Nest / Raid because it is still invincible (can not dihit). While Thor Hammer can be used when the time is relaxed, as there is no pain or skill bosses could derail cast Thor's Hammer.
Judgement Hammer
I was once reprimanded by the reader because of this skill. He said that where possible Judgement Hammer could have the potential of such a large DPS. Once again it is the DPS Full Potential Hit ya, if you do not believe can try to escape all the Armor / ACC and Plate, and then try to do Judgement Hammer opponent Black Dragon. That's because the maximum potential of the DPS can only be obtained when fighting an enemy that is super long and big, like dragons.
Build PVP
Divine Combo + Holy Kick
Holy Kick likely Stun large enough, whereas Divine Combo can make an opponent fall.
Provoke
Always use Provoke before performing combos because it can reduce and Critical Stun Resist the enemy.
Sacred Hammering
In PVP damage is indeed great but cooldown too fast.
Lightning Zap
In PVP, this skill is very useful when fighting an enemy that is super agile because it could interfere with their movements. Damageya also in PVP pretty big too, not to mention Skill Ring +1.
Elecric Smite
Still one skill that damage is great in PVP.
Divine Ascension + Divine Vengeance
I raise both this skill in PVP for a counter attack while block.
Judgement Hammer
This skill can be used to work on Resist Stun an enemy that has little, because it can sometimes make enemies Stun.
Skill Heraldry
PVE:
- Electric Smite (damage)
- Holy Relic (damage)
- Divine Avatar/Thor Hammer (cooldown)
- Judgement Hammer (damage)
Optional: Judge Power (Buff Duration)
PVP
- Half Turn Kick (action speed)
- Holy Kick (action speed)
- Holy Relic (damage)
- Electric Smite (damage)
Optional: Divine Avatar, Block (cooldown), Stomping Kick (action speed)
Jade/Jewel
Armor: STR + VIT or STR + CRIT
Weapon + Ring: LIGHT + STR
Earring + Necklace: STR + VIT atau STR + CRIT
Heraldry + Talisman
- Destruction, Bear, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Intellect (Wise)
- Destruction, Bear, Health, Life Vitality, Tent, Magician, Fatal dan Intellect (Wise)
Potensi DPS
Information:
- Gear, PARK = 35 986, MARK = 35 171, Light Attack = 70%
- All Skill Full Hit and Buff / Debuff
Skill Build
Charge Bolt
Among all Active Skill DPS Cleric Skill Tree, Charge Bolt is best to Job Light Attack. Besides having the potential is large enough DPS, Charge Bolt also has a number of hit is a lot that can assist / accelerate Electric Smite cooldown reduction.
Block
Actually I am a bit lazy to take Block to Build PVE, because enable Block could interfere with the smooth combo. Well rather than confused want to waste 10 Skill Point where else. If you do not want to raise Block, too, can put 10 Skill point rather to Lightning Zap alone.
Holy Relic
Potential DPS ranks third so it was natural for the MAX.
Sacred Hammering
I did not find Sacred Hammering on the table DPS Potential for being lazy to count them. If the count was already definitely huge potential of DPS, making it mandatory for the MAX.
Lightning Zap
I still wonder why they included Magic Zap Lightning Damage, whereas Crusader now includes Physical Job (based PATK). So for the STR Crusader type, Potential DPS Zap Lightning without Judge Power will be smaller than the above.
Electric Smite
TOP DPS skill required MAX
Shin Breaker + Armor Break + Shield Charge
This skill has a Potential Third DPS rather small, so it is only used to complement Instant Skill alone.
Skill Guardian Line
I actually just want to take Iron Will, but what power should take skill on it. Divine Ascension I use as a complement, because it can not be in spam such as Guardian.
Divine Avatar + Thor Hammer
Divine Avatar you could use in times of crisis in the Nest / Raid because it is still invincible (can not dihit). While Thor Hammer can be used when the time is relaxed, as there is no pain or skill bosses could derail cast Thor's Hammer.
Judgement Hammer
I was once reprimanded by the reader because of this skill. He said that where possible Judgement Hammer could have the potential of such a large DPS. Once again it is the DPS Full Potential Hit ya, if you do not believe can try to escape all the Armor / ACC and Plate, and then try to do Judgement Hammer opponent Black Dragon. That's because the maximum potential of the DPS can only be obtained when fighting an enemy that is super long and big, like dragons.
Build PVP
Divine Combo + Holy Kick
Holy Kick likely Stun large enough, whereas Divine Combo can make an opponent fall.
Provoke
Always use Provoke before performing combos because it can reduce and Critical Stun Resist the enemy.
Sacred Hammering
In PVP damage is indeed great but cooldown too fast.
Lightning Zap
In PVP, this skill is very useful when fighting an enemy that is super agile because it could interfere with their movements. Damageya also in PVP pretty big too, not to mention Skill Ring +1.
Elecric Smite
Still one skill that damage is great in PVP.
Divine Ascension + Divine Vengeance
I raise both this skill in PVP for a counter attack while block.
Judgement Hammer
This skill can be used to work on Resist Stun an enemy that has little, because it can sometimes make enemies Stun.
Skill Heraldry
PVE:
- Electric Smite (damage)
- Holy Relic (damage)
- Divine Avatar/Thor Hammer (cooldown)
- Judgement Hammer (damage)
Optional: Judge Power (Buff Duration)
PVP
- Half Turn Kick (action speed)
- Holy Kick (action speed)
- Holy Relic (damage)
- Electric Smite (damage)
Optional: Divine Avatar, Block (cooldown), Stomping Kick (action speed)