Guide & Skill Build Dark Avenger Level 90 Dragon Nest

Most users Dark Avenger Damage disappointed with the decline in Cap 90. I'm not so disappointed, yet only about 30% decline just right. Dark Avenger had decreased more severe before Cap 90 is a loss Duplicators + 170% Damage from Doom Blade. Developer decision menghilangankan Duplicators Damage was because Bug Doom Blade + Summon Puppet which could generate billions Damage. I never count the effect of loss fad Duplicators Damage to DPS DA. It turns out that lowering the potential elimination of DPS DA by 40% -an. So the ballpark anyway Dark Avenger when it first appeared to have the potential DPS is greater than 70%, Cap 90.
       
Rather than lamenting the decline is better to seek the best solution to maximize Damage Dark Avenger, for example by using Gear, Jade and Skill Build appropriate. Here was I going to give us feedback on Dark Avenger Skill Build Level 90. I will try to discuss with the new style (unlike the cap 80 then). In addition, many friends asked me to enter recommendation Jade and Heraldy.




Jade/Jewel
Armor: STR + VIT
Weapon: FIRE + PATK + VIT
Ring: FIRE + PATK + VIT
Earring + Necklace:STR + VIT

Why not use jade AGI?
Cap 80 I've been using Jade recommended STR and AGI for Dark Avenger. The reason is:
1. Dark Passive Skill Mastery which could increase up to 90% STR.
2. Critical Resist Boss Nest 80 is 60%

In Cap 90, Status Conversion STR get an increase of 1 STR = 0.5 PATK to 1 STR = 0.75 PATK, while 1 AGI = 0:25 PATK.

Update it makes use of the Jade Wind increasingly less precise. I will try to calculate a rough sort of:
Full STR vs Full AGI
assume:
STR = 30000
AGI = 30000
PATK:
Full STR = 0.75 x 30000 = 22500
Full AGI = 0:25 x 30000 = 7500
Think of the possibilities critical for Full AGI is 100%, then:
Full STR; 22500
Full AGI: 7500 x 2 = 15000

The above calculation is still not taking into Passive Dark Mastery (+ 90% STR), Critical Damage and Critical Resist.


Means Dark Avenger who played Critical bad huh?
I did not mention the type of Critical Dark Avenger was ugly yes, but how to pursue kritikalnya to be precise, for example using:
1. Skill Ring Opt + Critical Element
2. Opt 3rd Heraldry Critical
3. Special Extreme Player can use Jade STR + Krtikal (No. Vit / HP)

Skill can also take advantage of the Dark Avenger.
Level 4: Critical +3200
Level 5: +6200 Critical
Level 6: +11480 Critical


Heraldy + Talisman
Destruction, Bear, Health, Life Vitality, Tent, Ironwall, Fatal, Wind/Ultimate.

Skill Build



Before entering the discussion of Skill in the Avenger or Dark Avenger, let's first check this table:
* The above calculation when it turns to the Dark Avenger.

Avenger Force
This skill had been lost debuff to 28% Damage increase, but as Dark Avenger is still obliged to increase them so that Max + 1 skill cooldown faster.

Graves
This skill became a Top DPS skill for Dark Avenger in Cap 90. In Cap 80 you know that Grave has two mechanisms of attack? The first way is normal with 2x click the left / right, while the second way is 1x left click / right and then arrested. Differences in the first and second mechanism is the damage it does. The first mechanism has a 1.5x Board damage, while both 2x Damage Board. Grave DPS Figures above are for the second mechanism or 2x Damage Board. So what if using a first mechanism?
- (1096289/2) x 1.5 = 822 217
Still Grave still have the highest DPS. DPSnya potential could be greater if you increase them up to Level 21.


Dark Stinger
Damage Decrease Dark Stinger Cap 90 makes Potential DPSnya with Graves became quite far. Although such, Dark Stinger still remain in third position so they deserve to be increased. Besides Dark Stinger has a + 20% Damage Debuff well.

Piercing Crescent
Potential DPSnya position to 4, but still leaves the problem. The problem is rather difficult to get a Full Hit Damage (54 Hits). That's what makes Crescent Piercing damage is not stable, so it makes some people just use it to look for Critical. I still keep scaling up Max, because the potential DPSnya still pretty good.

Doom Blade
I already said at the beginning of this post that Doom Blade skill most reduced. The first effect Duplicate damage is eliminated and the two Board damage is revealed. This makes DPSnya down considerably when compared to the beginning of kemuncula Dark Avenger. According to the table above, DPS Doom Blade instead finished second bottom, so I think less so feasible for scaling up.

Vengeance Storm
DP it is not so great, but considering the attack area and Casting time I think this skill remains viable is increased.

Death Knell
You may wonder how can the DPS Death Knell for it. Calculated at the top is Full Hit Damage, Death Knell Full Hit while the damage is equal to 21x Board (even still could be). DPS potential is that it is only can you do at Boss large. If the boss medium or small size then DPSnya will come down.

Dark Riser
Skill that looks mediocre DPS is proved to have sizable as well. Each Skill level increases the cooldown Dark Riser will be reduced by 1 sec. Therefore, if you want to get maximum DPS for this skill you can increase them to Level 11 (Peak Level).

Dark Suffering
Skill similar to Flash Stance (ML) is unfortunately not an INS for Dark Avenger Skill. Damage is already large meman of Cap 80, but the duration of the skill to hit a bit long Full ie 7 seconds. This skill is very suitable for use at the moment we are not being turned into Dark Avenger. The problem with old Stance 7 seconds, you can choose another DPS more effective as Graves or Dark Stinger.

Dark Avenger
I have discussed the usefulness of this skill to pursue Critical above.

Dark Crash
Former DPS TOP This skill should be willing to go down to the second position after the damage is considerable reduced. I often see the DA who love thwart the Dark Crash Cast middle. Pity though damage Full Cast Cast with different Cancel 2X. I also sometimes like Cancel Cast, but upon seeing the enemy will flee from the area of attack.

Soul Cutter INS
Instant Dark Avenger Skill for this is the only skill is getting Boost. If raising the level Blade Step 1, then you can do 2x Soul Cutter in 25 seconds. So that the DPS of this skill can win the first position (If Graves use the first mechanism). Then why do I increase them up to level 6 alone? the problem is certainly in Skill Point less. Damage level 6 is not so much different from the level 9 (MAX), unless you have the intention to raise the skill to level 11. If you want to be able to reduce the MAX Graves to Level 16, and then used to raise the skill pointnya Soul Cutter.

Build My last is the type PVE to PVP touch

Circle Break + Rising Slash + Impact Wave + Swipping Kick Level 6
Fourth Skill was perfectly suited to facilitate combo in PVP. The explanation is the same as the Moonlord Skill Build.


Heraldry Skill
Tipe PVE:
1. Avenger Force (Cooldown)
2. Shadow Focus (Cooldown)
3. Dark Crash (Damage)
Optional: Graves, Dark Stinger, Piercing Crescent (Damage)

Tipe Hybrid
1. Avenger Force (Cooldown)
2. Shadow Focus (Cooldown)
3. Side Kick (Action Speed)
Optional: Dark Riser (Action Speed), Dark Crash (Cooldown)

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