Gladiator is one Job DPS less popular in Cap 80. This is because there is always overshadowed Gladiator shadows Moonlord (Lunar Knight). Some of my friends had to be more focused on PVP for Cap 80, than to hurt constantly ostracized by Party Nest / Raid. Gladiator has its flagship skill Finish Attack EX. Unfortunately, the new skill tasteless damage is when HP's enemies below 40%.
Why not use AGI?
1. Conversion 1 STR = 0.75 PK and 1 AGI = 0:25 PATK
2. Buff Master Class I (Passive 65) can increase 60% STR (not PATK / AGI)
Dash Kick
This skill is needed to reset the cooldown Line Drive INS
Triple Slash
In the table Potential DPS, Triple Slash was ranked 4. Boost damage Triple Slash Cap 90 is great yatu an approximately 91%
Deep Straight/Front Shove
Following Triple Slash at No. 4, Front Shove also has a sizeable potential. Although around 60000 points adrift but still deserves to be increased or Level 16 Max.
Hacking Stance
Supposedly if no calculations Finish Attack (HP 10%), Hacking Stance remains TOP DPS for Gladiator. Condition that DPS TOP Hacking Stance become quite heavy. First you should use a Skill Ring +1 to damage it increases and decreases cooldownnya. Second, you have to do Full Hit (6 seconds Stance) or should not be canceled, hehehe.
Line Drive
Potential DPS Line Drive is still inferior to 3 Skill Moonlord, but do not forget Line Drive is a Skill INS for Gladiator. Line Drive INS can be cast after the Dash or Dash Kick Combo. If Dash Kick hit the enemy, then the cooldown Line Drive INS will be reset. That means Line Drive INS can be used once every 20 seconds or 16 seconds once when using Skill Heraldry Dash Kick cooldown.
Brave
This increases the level of Skil will add duration Buffnya.
Provoking Slam/Luring Slash
Increased levels of this skill will not increase% Debuffnya but only damage it alone. Therefore. I do not need to increase the MAX.
Evasion Slash
DPS potential Evasion Slash above is for the use Skill Ring +1, so cooldownnya faster 0.5 seconds. If you do not use a Skill Ring, the DPS will be narrowly defeated by Triple Slash EX.
Finish Attack
I wonder why some people say Finish Attack Skill EX is the best DPS in Dragon Nest. I still can only just hear him smile. Look at the table above, DPS Potential Attack when the enemy Finish Full HP or 60% + is still inferior to Cyclone Slash level 16 (LOL). Indeed, for Low HP Finish Attack Damage has great additions, but still it is far from being the best DPS Skill (sorry ya big fan Finish Attack). Well although such, remains obliged MAX Finish Attack.
Build PVP
Rising Slash (6) + Circle Break (6)
As usual, the second this skill into my PVP gear combo. Actually wanted plus Impact Wave level 6, but not enough skill points.
Triple Slash + Front Shove
I do not maximize both this skill due to conserve Skill Point and a bit MP. Yep, that MAX will have the skill MP consumption is greater. I am a bit lazy when Ladder and then run out of MP.
Halfmoon Slash
This time I raise Halfmoon Slash up to level 11. I'm not interested in raising the PVE / maximize this skill because of the potential DPSnya not too big. Unlike the PVE, Halfmoon Slash had considerable damage in PVP so it is suitable for Team PVP or Ladder.
Great Wave
The Ultimate I usually use when fighting Range Job in Ladder. Usually they are very difficult to be attached by Infinity Edge (Ultimate Skill Gladiator). Few tips from me, before you make use Great Wave Escape The enemy does not have the skill or Aerial Evasion (intention mode).
Skill Heraldry
PVE:
1. Finish Attack (damage/cooldown)
2. Triple Slash (damage)
3. Line Drive (damage)
Optional: Evasion Slash/Front Shove (damage), Hacking Stance, Great Wave, Dash Kick (cooldown)
PVP:
1. Finish Attack (cooldown)
2. Line Drive (damage)
3. Side Kick (action speed)
Optional: Triple Slash, Front Shove, Evasion Slash (damage), Halfmoon Slash (Action Speed)
Gladiator getting his hopes in Cap 90, as most of the skill increased damage it. Although the developers apparently still reluctant to increase them, because after I count increase was only about 16% of Cap 80. I still feel this increase is less to beat the popularity Moonlord. We wait Skill Update each month, will there be a further boost for Gladiator?
Jade/Jewel
Armor: STR + VIT atau STR + CRIT
Weapon + Ring: PATK + STR
Earring + Necklace: STR + VIT atau STR + CRIT
Armor: STR + VIT atau STR + CRIT
Weapon + Ring: PATK + STR
Earring + Necklace: STR + VIT atau STR + CRIT
Why not use AGI?
1. Conversion 1 STR = 0.75 PK and 1 AGI = 0:25 PATK
2. Buff Master Class I (Passive 65) can increase 60% STR (not PATK / AGI)
Critical play does not hurt but had to use the right way
Heraldry + Talisman
Destruction, Bear, Health, Life Vitality, Tent, Iron Wall, Fatal dan Wind/Ultimate
Destruction, Bear, Health, Life Vitality, Tent, Iron Wall, Fatal dan Wind/Ultimate
Skill Build
Build PVE
Circle Break
Circle Break is still the largest among all the Skill DPS DPS Warrior Skill Tree. This skill also comes Iframe 0.3 seconds, so it is suitable to be used as a DPS skill.
Circle Break
Circle Break is still the largest among all the Skill DPS DPS Warrior Skill Tree. This skill also comes Iframe 0.3 seconds, so it is suitable to be used as a DPS skill.
Dash Kick
This skill is needed to reset the cooldown Line Drive INS
Triple Slash
In the table Potential DPS, Triple Slash was ranked 4. Boost damage Triple Slash Cap 90 is great yatu an approximately 91%
Deep Straight/Front Shove
Following Triple Slash at No. 4, Front Shove also has a sizeable potential. Although around 60000 points adrift but still deserves to be increased or Level 16 Max.
Hacking Stance
Supposedly if no calculations Finish Attack (HP 10%), Hacking Stance remains TOP DPS for Gladiator. Condition that DPS TOP Hacking Stance become quite heavy. First you should use a Skill Ring +1 to damage it increases and decreases cooldownnya. Second, you have to do Full Hit (6 seconds Stance) or should not be canceled, hehehe.
Line Drive
Potential DPS Line Drive is still inferior to 3 Skill Moonlord, but do not forget Line Drive is a Skill INS for Gladiator. Line Drive INS can be cast after the Dash or Dash Kick Combo. If Dash Kick hit the enemy, then the cooldown Line Drive INS will be reset. That means Line Drive INS can be used once every 20 seconds or 16 seconds once when using Skill Heraldry Dash Kick cooldown.
Brave
This increases the level of Skil will add duration Buffnya.
Provoking Slam/Luring Slash
Increased levels of this skill will not increase% Debuffnya but only damage it alone. Therefore. I do not need to increase the MAX.
Evasion Slash
DPS potential Evasion Slash above is for the use Skill Ring +1, so cooldownnya faster 0.5 seconds. If you do not use a Skill Ring, the DPS will be narrowly defeated by Triple Slash EX.
Finish Attack
I wonder why some people say Finish Attack Skill EX is the best DPS in Dragon Nest. I still can only just hear him smile. Look at the table above, DPS Potential Attack when the enemy Finish Full HP or 60% + is still inferior to Cyclone Slash level 16 (LOL). Indeed, for Low HP Finish Attack Damage has great additions, but still it is far from being the best DPS Skill (sorry ya big fan Finish Attack). Well although such, remains obliged MAX Finish Attack.
Build PVP
Rising Slash (6) + Circle Break (6)
As usual, the second this skill into my PVP gear combo. Actually wanted plus Impact Wave level 6, but not enough skill points.
Triple Slash + Front Shove
I do not maximize both this skill due to conserve Skill Point and a bit MP. Yep, that MAX will have the skill MP consumption is greater. I am a bit lazy when Ladder and then run out of MP.
Halfmoon Slash
This time I raise Halfmoon Slash up to level 11. I'm not interested in raising the PVE / maximize this skill because of the potential DPSnya not too big. Unlike the PVE, Halfmoon Slash had considerable damage in PVP so it is suitable for Team PVP or Ladder.
Great Wave
The Ultimate I usually use when fighting Range Job in Ladder. Usually they are very difficult to be attached by Infinity Edge (Ultimate Skill Gladiator). Few tips from me, before you make use Great Wave Escape The enemy does not have the skill or Aerial Evasion (intention mode).
Skill Heraldry
PVE:
1. Finish Attack (damage/cooldown)
2. Triple Slash (damage)
3. Line Drive (damage)
Optional: Evasion Slash/Front Shove (damage), Hacking Stance, Great Wave, Dash Kick (cooldown)
PVP:
1. Finish Attack (cooldown)
2. Line Drive (damage)
3. Side Kick (action speed)
Optional: Triple Slash, Front Shove, Evasion Slash (damage), Halfmoon Slash (Action Speed)