Showing posts with label Bow Master. Show all posts
Showing posts with label Bow Master. Show all posts

Guide & Skill Build Artillery Level 90 Dragon Nest

Since the beginning of Cap 90, rarely in Blog / Guild / Facebook asking about Artillery. Most people only focus on the Sniper which he became DPS TOP JOB Cap 90's. Artillery is getting smaller DPS increase compared to the Sniper, but still more consistent for any kind of boss. Incidentally, I have not leveling Char to level 90, so do not know the condition per PVE's. I wanted to check whether Artillery Job discrimination also affected.
   



Jade/Jewel
Armor: INT + VIT / INT + CRIT
Weapon + Ring: MATK + INT
Earring + Necklace: INT + VIT / INT + CRIT

Heraldry + Talisman
Magician, Intellect (Wise), Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Ultimate/Blessed/Wind

Skill Build
As usual we see his DPS Potential table first:

Note: Gear / Equip used are similar to Bowmaster Class Analysis

Build PVE
Simple Build suitable for Artillery who do not want too many Skill DPS. Build very similar to Cap 80 and is only playing in Line Artillery + Aerial Chain Shot.

Build 2
This built different, I climbed a few Skill DPS in Line Sniper Great Potential high DPS.
 
Magic Arrow
Sniper Skill Build course take Magic Arrow Artillery period not :p

Multi Shot 
You could use Armor Break.

Swift Shot
Swift Shot still maintains its position in TOP DPS Artillery. When I discuss Sniper Skill Build, many wonder why Swift Shot has a great potential of DPS. Let me give you a little picture, yes.
Full Hit: 9.5x Board Damage (this figure impossible to obtain)
Full Hit two: 8.5x Damage Board (this is more likely)
Number of hits depending on the position we finished in the Field can be different of course. On average I still could 6.5-7.5 Damage Board. We suppose this:
Full Hit: 7x Board Damage
Board Damage: 592%
Damage: 592% x 7 = 4144%
Cooldown: 10 seconds
DPS: 4144% / 10 = 414%

Compare it with Siege Stance (Sylph Aid)
DPS: (9 x 830%) / 30 sec = 249%

In other words, Potential DPS Siege Stance (SA) in the Artillery Damage equal to 4.5x Board Swift Shoot (3 + 3 Hit Hit Early extra EX), means no need Full Hit DPS alone is great.
Note: Calculations for Sniper will be different again


Rapid Shot
A few days ago, one of the visitors Blog asked about this skill. Is Rapid Shot sacrifice to raise Siege Stance it is harmful. At that time I have not counted Potential DPS, so the answer is still hanging. PHP continues mending than I love certainty. Potential DPS seen from the table, Rapid Shot to occupy the second position. Means very dear the sacrifice Skill No. 2 to raise DPS DPS Skill No. 3. Even now I do not know berapakan Maximum Hit this skill. My last trial yesterday in Boss Abyss of Heat, can only be a maximum of 24x Hit (12x Board Damage). This means there is a possibility the hit will be greater if I try in Boss Raid (GDN / SDN / RDN).

Tracking Arrow (Guided Shot)
Skill most Simple in Bow Master because just click and attacks will lead directly to the enemy. Tracking Weakness Arrow'm sure you already know that if there are many monster hits will spread. In Build me just scaling up until level 11 because of a shortage Skill Point. Damage is indeed not too far anyway, but Skill Level Tracking Arrow also affects the damage of Fatal Tracking Arrow.

Revolution Balissta
Ultimate Skill is required Max

Let's start gets upset


Table DPS Increase per Level
Aerial Chain Shot vs Siege Stance vs Arrow Shower vs Frag Arrow (Scope Arrow)
This is where I got confused skill which must be sacrificed. Previous many say it's better to sacrifice Rapid Shot, but I disagree. After looking at the table increase in DPS for the fourth skill, so I think to sacrifice Scope Arrow (T_T). That is because Scope Arrow has the potential DPS smallest and rising DPS each level is not too large (See section 1 vs 16). That leaves three other skill.

Aerial Chain Shot
Potential DPS okay, DPS difference between level 1 dengn 16 is also quite large. Aerial Chain Shot also has a Casting Time faster than the Siege Stance and Arrow Shower. So I keep scaling up to Peak Level is 16.
 
Siege Stance vs Arrow Shower
I can only maximize either one of these or both skill can increase them at the same level as in Build. It's all based on your own, if you will raise Siege Stance MAX + 1 or not. If so, then you should raise the Siege Stance 15 level and Arrow Shower level 6. Does it hurt? let's look at the table DPS Increase per Level.
- The increase in DPS Siege Stance from Level 11 to 16 is 22050
- Reduction of DPS Arrow Shower from Level 11 to 6 is 22000 (no ditabel)
This means raising the Siege Stance to level 16 and lower Arrow Shower to level 6 will benefit DPS by 50 points (LOL).

Build Well on the above, I did not intend to raise the Siege Stance to Level 16, so just take the position of the imbalance alone. After all I only get 50 points DPS loss alone, hehehe
.

Bulls eye + Stunning Shot
The increase in Level Bulls eye does not raise Debuff effect. The increase does not reduce the level Stunning Shot Cooldown skill. So I just raise up to level 1 only. Stunning Shot Mastery used for Class II (Level 90), so do not be raised ya.

Longbow vs Crossbow Mastery
I am already accustomed to using Longbow for its Black way more comfortable and located quite far away. You are free to just choose between the two, adjust to the habits of each of you.

Build Skill shortages second is Siege Stance and Arrow Shower Casting Time has a fairly long time. Arrow Shower had Casting Time about 3-4 detk, while the Siege Stance 10 seconds. Casting Time is long it can interfere with the rotation of Skill in Artillery Line, because almost all of Skill Artillery Line has a fast cooldown. This is what sometimes makes me worry with this Build. For example, yes, casting Siege Stance same time with Swift Shot cooldown. The term does you have to do Siege Stance after Swift Shot cast so you do not miss Damage 1x Swift Shot.
Build PVP


Skill Archer Tree still the same with the Sniper Skill Build. If you do not fit with the Magic Arrow, then it could reduce it to Level 6. Then find another Archer Skill Tree that fits with you in PVP, eg Twin Shot / Multi Shot.


Aerial Chain Shot
I will not likely Full Hit well in PVP, so level 1 is enough.

Siege Stance + Arrow Shower
Two Skill Damage is pretty big in PVP. You have to make sure the enemy can not move with the aid of Ankle Shot first.

Scope Arrow
As usual, I give this skill to level 1.

Swift Shot
Swift Shot has a great damage and iFrames to avoid the approaching enemy.

Rapid Shot
This skill can be used to repay an opponent from a distance and damage is quite high as well anyway.

Tracking Arrow
Skill most frustrating for Job-job who have no Summon (Relic, Towe etc.). Damage is very large for an enemy that has little MDEF.

Revolution Ballista
Indeed Ultimate Skill Casting Time has a rather long time. Well so I can about the enemy, the better you used to bind enemies with Ankle Shot so he could not run away anywhere.

Ankle Shot
During Cap 24-80, Artillery I never raises Ankle Shot in Ladder (Melepasmu Build Pure PVE). It was very tired at all because you have to Hit and Run to the extent called Runner. Raising Ankle Shot Max was very helpful especially when fighting an enemy that does not have the Cure, as Sorce or Kali. Most people mengkombo Ankle Shot with Arrow Shower or Siege Stance.

Skill Heraldry
PVE:
1. Swift Shot (damage)
2. Magical Breeze (damage)
3. Rapid Shot (damage)
4. Tracking Arrow (damage)
Optional: Aerial Chain Shot (damage), Revolution Ballista (cooldown)

PVP
1. Swift Shot (damage)
2. Magical Breeze (damage)
3. Ankle Shot (cooldown)
4. Tracking Arrow (damage)
Optional: Aerial Chain Shot, Rapid Shot, Detonating Arrow (damage), Revolution Ballista (cooldown)

Guide & Skill Build Sniper Level 90 Dragon Nest

Job is reportedly become TOP DPS Cap 90's. I also agree anyway, but Sniper DPS also has a less consistent. Damage is pretty much going to be different for each size boss. That is because its main DPS Wind Skill Shot is very dependent on the size of the boss. Wind Shot In addition, two other DPS skills were pretty dependent on ukura boss like Arrow Shower and Aerial Chain Shot. Sniper DPS inconsistencies with this, another job is not to worry perlau or flocked making Sniper. I give advice anyway, do not always look for the best job with DPS but look for Job makes you comfortable playing.





Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI
Earring + Necklace: AGI + VIT

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Ultimate/Bear

Skill Build
As we usually see table Potential DPS first
Note:
1. Gear / Equip used are similar to Bowmaster Class Analysis
2. Critical Break is not taken into account


Build PVE

Magic Arrow
Magic Arrow has a better DPS than the Twin Shot. DPS potential can still be even greater if the enemies are large / very large.

Multi Shot 
You could use Armor Break..

Charge Shot
Mandatory Max this skill because it will affect a large / small Shot Wind damage you.

Aerial Chain Shot
Damage level 18 to 16 is not too far away, so do not need Max.

Siege Stance
Skill with the best DPS in Line Sniper. Siege Stance is also an INS Skill at Level 90. I suggest using a Skill Ring +1 to damage it even more.

Arrow Shower
Same denan Aerial Chain Shot, damage is level 13 to 11 do not differ much.

Arrow Barrage vs Revolution Ballista
DPS potential above that has Full Buff including + 50% damage it. DPS Arrow Barrage still can not beat the Revolution Ballista (Artillery). DPS has lost potential, Arrow Barrage still lost in Attack Area. Therefore, I think Revolution Ballista more suitable for PVE

Swift Shot vs Guided Shot (Tracking Arrow)
Both of these have the potential of Skill Artillery best DPS among others. Some people prefer Guided Shot as more simple and does not need to be looking for a position, but I prefer Swift Shot. In DPS Swift Shot 4x superior as compared to Guided Shot. Just that you need to find the right position in use. You must actually adjacent to the enemy to get hit more. Surely it is very risky, especially for those not used to use (can-can caned Enemy).

Bulls Eyes
Skill Level hike does not add persantase Debuff, so it is quite simply the level 1 course.

Ankle Shot
Ankle Shot DPS potential is too small to help DPS Sniper, so I decided not to increase them. After all this is so Ankle Shot PVE Build somewhat less necessary in Nest or Raid.

Stunning Shot
This is not the Artillery Build but Sniper PVE so no need Stunning Shot.

Cheating Point
Cheating Point has a very low DPS. The reason I MAX so Buff Final damage is longer.

Build Hybrid

Build used for PVE or PVP

Sniper Line
I'm still focusing DPS Sniper Skill in Line with reduced levels of several skills such as Charge Shot and Aerial Chain Shot.

Tracking Arrow vs Swift Shot
On the Build Pure PVE may Swift Shot can win much, but I prefer to Hyrbid Tracking Arrow.

Ankle Shot
This time Ankle Shot me because I Raise useful in PVP.

Build PVP


The build almost similar to the Hybrid, but there are some differences

Magic Arrow
Felt like too much to raise the level 21 Magic Arrow in PVP. My idea was a dead end for allocating Skill Point where else.

Willow Kick
At level 6 there will be a mini tornado around us and can pull enemies fall / dwell near us to be lifted into the air.

Charge Shot 
This skill has a large area of damage and in PVP. Can be used to repay the enemy from afar.

Aerial Chain Shot
With Char small size, I do not think it will be possible to get Full Hit in PVP. In addition, The point Skill can be used for more useful skill in PVP

Siege Stance
Same with Charge Shot, skill reach very far away so it could be used to attack enemies from afar.

Arrow Shower
Actually Arrow Shower Full also could not hit, but the damage difference between level 1 and 11 in Ladder passable felt. I usually use this skill if angkle Shot hit the enemy.

Tracking Arrow
In PVP, Tracking Arrow passable impressive for Job-Job who do not have the Tower, Relic or other Summon.

Stunning Shot
Menstun useful to the enemy. Usually after a direct hit by Stun Shot Cast Charge or Ankle Shot.

Skill Heraldry
PVE:
1. Cheating Point (cooldown)
2. Aerial Chain Shot (damage)
3. Charge Shot (action speed)
4. Critical Break (activation rate)
Optional: , Arrow Shower, Swift Shot (damage), Revolution Ballista (cooldown), Sylph Aid

Hybrid:
1. Cheating Point (cooldown)
2. Charge Shot (action speed)
3. Aerial Chain Shot (damage)
4. Critical Break (activation rate)
Optional: , Arrow Shower, Tracking Arrow (damage), Revolution Ballista, Ankle Shot (cooldown), Sylph Aid

PVP
1. Cheating Point (cooldown)
2. Charge Shot (action speed)
3. Ankle Shot (cooldown)
4. Critical Break (activation rate)
Optional: , Arrow Shower, Tracking Arrow (damage), Revolution Ballista (cooldown)