Showing posts with label Engineer. Show all posts
Showing posts with label Engineer. Show all posts

Guide & Skill Build Shooting Star Level 90 Dragon Nest

 Shooting star is one of the famous DPS job in Cap 80. Back when Reload EX can be used when Mechanic Mode, Shooting Star has an outstanding DPS. Mid-Cap 80, Shooting Star get Revamp for Reload EX that can not be used in Mechanic Mode and Splash damage reduction by 30%. Update it makes some players Shooting Star shaken. There is a Job Change to Master Gear and there are also art shows of the world PVE: P. Seeing the incident, I was so proud with my friends who maintain that DPS Job is not so great and less favorite, like acrobat and dancer class.
     If calculated based on the total potential DPS skill, Shooting Star did not get an increase DPS at CAP 90. That is because the two biggest DPS reduced Skill damage is that Splash and Mine Thrower (Brainwave Projection). Lucky me-revamp developer Debuff Biochemical granade of Def -20% (+ 3-5% Damage) to + 20% damage. Debuff that makes potent DPS Buff Shooting Star full increase. In addition, there are an increasing number of bullets from Splash EX and EX Reload cooldown. Compared to her sister (Gear Master), at least Shooting Star is still better. So until now I still do not have a compelling reason not to Gear Up Shooting Star my favorite.


Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI atau ECJ/Element + AGI
Earring + Necklace: AGI + VIT

Note: Solving problems in Engineer ECJ can see in Gear Master Skill Build


Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Shinning (Iron Wall), Tent, Fatal dan Bear/Ultimate

Skill Build
Let's see his DPS potential table first.


Build PVE

When compared with making Gear Master Skill Build (PVE), Shooting Star is not so dilemma. Moreover, yesterday many cool feedback from friends in Blog.

Napalm Bomb
During play the Academic Class, I very rarely use the skill. Previously there were advised to raise Napalm Bomb Damage Board Max because it has a fairly large as well. After the count, it turns out true potential of DPS not so disappointing. Additionally, Napalm Bomb casting is very easy to use and fast.

No Stun Granade
I understand that some people really love with this skill, especially children from DN INA. I once scolded when making Build without stun granade in DN INA. Why are there who do not understand that I was to Pure Build PVE. Basically Skill Build PVE is looking good with the DPS. Try to compare just the DPS Stun granade with Napalm Bomb, different nearly 3x. I have also never heard of a Boss in Nest / Raid taxable Skill Stun because of this (LOL): P.

Pingpong Bomb
In Cap 80, I raise this skill to level 21. Max even Viewed DPS reduced in Cap 90, I was forced to increase them up to level 16 only. Just look at the above table, Pingpong Bomb EX ranks only 9. Whereas previously Bomb Pingpong EX ranks No. 4.

Reload
Very unexpected skill that I usually spam just to find this bullet into the Top 4 DPS Shooting Star. The increase in damage is in Cap 90 is almost 200% or 3x compared cap 80

Chemical Granade
Grenade Chemical Damage Cap 90 is increased in this, but nonetheless have a DPS is not large. You have to keep scaling up MAX order Debuff (-20% All Resist) becomes longer.

Mine Thrower (Brainwave Projection)
In Cap 80, Mine Thrower had beat Splash into the Top DPS Shooting Star. DPS potential is great but it's Full Hit. Full Hit Mine Thrower (40 Hits) rather hard to do, except for the Boss super-sized as large as in Raid Dragon Nest. Sometimes because of damage Mine Thrower less consistent, I have become more frequent spam Biochemical granade or Splash.

Biochemical Missile
Biochemical Missile is the only skill in TOP 3 DPS who get increased damage. The most important thing is Debuff Biochemical Missile eventually replaced. Initially only -20% Defence, while the latest is + 20% Damage. Effects are both very different, Debuff -20% Def (cap 80) will only increase 4-6% Damage only (depending Def enemy), while the newest actually + 20% Damage,

Demolition vs Skyline
I am a little less accustomed to using Ultimate Skill, so more often using Skyline (Ultimate Skill Gear Master)

Mecha Bomber
Well walaupunn is no Debuff -damage again, I mash interested in the potential damage it.

Splash
Splash successfully regained the rank 1 DPS for Shooting Star. This is because there is an increasing number of rounds of 7x be 9x bullet. You must be adjacent or attached with the enemy in order to Full Splash Hit (18x Hit).

Alfredo Beam
Alfredo flagship skills that have the potential DPS pretty big too.

Build Hybrid

Built can be used in PVE and PVP. I raise Stun granade for PVP and no residual 4 Skill Point to raise Bubble. Skill main DPS is still the same as Build PVE.

Build PVP

Stun Granade
This skill is very useful in PVP due to the possibility of stun. Some people even intend to MAX +1 and Heraldry Skill cooldown. By adding Stun Elixir can also add the possibility for this skill Stun Ladder

Bubble
Can bind an enemy for 2 seconds

Force Out
Force Out can be used to extract and select Iframe tumble around 0.3 seconds.

Reload 
No reduction in cooldown for each increase in level. So to save my MP Max did not increase them.

Mine Thrower (Brainwave Projection)
In PVP this skill rarely used

Biochemical Missile
My favorite skill in PVP because it has a great damage and area.

Ice Pump Tower
At Level 8, the Slow effect is longer and it is helpful to reduce the movement of an opponent.

Mecha Silent
At Level 6 can eliminate the 2 Buff enemy. Very useful against enemies who have a lot of Buff.

Mecha Bomber
In PVP damage is quite large and will mecha Iframe when using this skill.

Mechanic Mode
I only use for MM Cast Ice Palm Tower

Skill Heraldry
PVE:
1. Transitional Damage (cooldown)
2. Splash (damage)
3. Mine Thrower (damage)
Optional: Biochemical missile/Pingong Bomb (damage), Wax (cooldown)

PVP:
1. Transitional Damage (cooldown)
2. Stun Granade (cooldown)
3. Wax (cooldown)
Optional: Biochemical Missile/Splash (damage), Rocket Jump (cooldown), Dodge (cooldown/reset cooldown)

Guide & Skill Build Gear Master Level 90 Dragon Nest

At the time of making the Build Gear Master in Cap 80, I feel confused because of lack Skill Point. While in Cap 90 Skill Point provided much, but I've confused to choose the skill. This is due to a reduction in damage to some of Skill (read: Analysis Engineer Class). In addition, each Skill Reload without Mechanic Skill Mode also makes the preparation more difficult. It feels really mixed really make this Master Skill Build Gear. My task now is to bring together people confused discussion about Gear Master Skill Build Level 90.
    



Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI
Earring + Necklace: AGI + VIT

How to Light, Dark or Ice Gear Master?
I trials using Char Status Master Gear me alone.
PATK Gear Master
PATK: 47 343
Light Gear Master
PATK: 40 183
Light Attak: 11.69%

The next step is take one skill as an example. I took TOP DPS skill alone is Chain Saw Tower.
Board Damage: 3150%
Coefficient: 7x Board Damage
Cooldown: 17 seconds

PATK Gear Master
DPS: ((31.5 x 47343) x 7)/17 = 614068

Light Gear Master
DPS: ((31.5 x 40183) x 7 x 1.1169)/17 = 591252
* DPS above does not include 20% Resist Debuff of Chemical granade
chemical granade
- 591 252 x 1.2 = 709 502

So to ECJ Gear Master should note the following:
1. Percentage element at least 5% and not to minus
2. Frequently issued Skill Chemcal granade

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Bear/Ultimate

Skill Build
Before making the Skill Build Let us first see his DPS potential table:

By viewing and considering the above calculation results, so I decided to make two Skill Build PVE (heavy language :P).

Build 1

Build 2

You're confused right with my decision to raise Reload Max, especially Reload with Mechanic Mode can not be used simultaneously. When making the Skill Build it, I was resigned to going back cramp finger for rotating Mechanic Mode and Reload.

Build 3
An anonymous giving advice to raise Napalm Bomb in PVE. I think it's a pretty good idea, because DPS pretty big too. Also in Build my allotment person lazy finger gymnastics and focus more on Tower + Mechanic Mode only.

Wax 
Skill is required Max.

Force Out
At this skill level 6 could be extras tumble and have iframe as well. If you are not familiar with could increase them up to level 1 and skill Stun point inserted into granade.

Stun Granade
Hopefully lover Stun granade no protest again. If you pay attention to all Active in Academic Skill Skill Tree nobody has great DPS. So I Rev Stun granade just to cover the shortfall Terms Skill Point only.

Tower Skill
Gatling Gun Tower 
According to the table above potential DPS, Gatling Gun Tower (Mechanic Mode) had a great DPS. Then why am I not to increase them? certainly not as beautiful as theory in the field. Gatling Gun is very difficult for a Full Hit, because you have to make sure its position is very close to / attached to the Boss. If it is not within walking distance of the DPS will be very small.

Cannon Tower
In Cap 80, Mechanic Mode Cannon Tower is my favorite, because the Board choose a great damage. Although the Board damage is reduced sufficiently large in Cap 90, I had to increase them because DPS MM MAX Cannon still fairly large.

Ice Pump Tower
First reason I raise this until level 8 for Debuff -30% Ice Resist (because I Ice Gear Master). Revamp Debuff Buff managed to remove my pledge it (T_T) and leaving only the Slow effect. Increased Level Ice Pump Tower increasing the Board Damage and Slow duration only. Judging from DPS which ranks bottom, so no need to raise this Tower Max.

Mecha Skill
Mecha Duck
Each increase in level of Mecha Duck does not increase the amount of HP. In addition, the increase in Board damage is not too great.

Mecha Shock
One of the best DPS skill for the ducks and managed to get into the 9th position.

Mecha Siren
Of Skill In the past did not have a great Damage Board.

Mecha Bomber
Top DPS Skill for the duck. You may wear it until level 11, because the board damage is not too much different from Max.


Skill Line Shooting Star
Pingpong Bomb
Damage is reduced so I am less interested in wearing it.

Reload
This skill can even get into the Top 10 DPS Gear Master. My main goal is to increase them so that I can more quickly collect bullets. You are free to increase them this skill is tailored to how often you use it. Each increase of 1 Skill level then Cooldown decreased 0.5 seconds (please adjust the speed of each finger).

Chemical Granade
I've discussed this in the section Skill Jade analysis. Not only the ECJ Gear Master who shall raise this skill, but PATK Gear Master as well.

Mine Thrower atau Biochemical Missile
I have only one choice because both require the same number of rounds (2x Reload). In DPS Mine Thrower is bigger but a bit difficult to get a Full Hit damage is (40 Hits), especially when small and medium-sized monster. Biochemical Missile has a more consistent because DPS hit only 1x Full Hit and spacious the area anyway. Now it's up to you want to choose which one, or you can not raise them, and raising the DPS Skill else that you think is great as well.


Gear Master Skill
Chainsaw Tower
Top DPS skill so no question about it ye..

Big Mecha Bomber
Big Mecha Bomber is not included into Top 5 DPS Gear Master, because it has a cooldown longer than the Skill on it. In Cap 90, you will often use this skill because it has an additional Debuff Damage + 20% for 10 seconds.

Force Out INS
Instant Skill bleak for DPS Job. Moreover, reactivation after Flashbang skill, meaning it should hit first hit dong. Effects Force Out INS already automated as Force Out Level 6 ++ that have Iframe (can not dihit). So you may not raise Force Out to Level 6.
Skill Build PVE did make me upset. At least I have other options ie Skill Build PVP.

Build PVP


Vending Machine
SEA is often called Radio alias for driving out Skill Potion. I always use in Ladder Skill Skill Ring +1 for this, so that the number of Potion more. Although sometimes it could be disastrous when the enemy overran Area Potion.

Stun Granade
Skill required and very useful in PVP. If necessary you can use a Skill Ring +1 to stun the greater possibility. In Ladder can also use Elixir / Potion to increase the possibility of Stun and the result must make a "dizzy head barbie" enemy: P

Wax
Mandatory max also so that the enemy is more easily slip

Bubble
Can bind enemies for 2 seconds.

Reload
In PVP, increase the skill level has no effect on cooldown, so level 1 is enough.

Chemical Granade
Area attack and damage is quite large, plus there's the dust anyway.

Mine Thrower (Brainwave Projection) vs Biochemical Missile
In PVP I prefer Biochemical Missile because it has a large area and damage.

Ice Pump Tower
I Raise up to Level 8 in order Debuff maximum duration. Although Debuff just to make enemies Slow / slow, but it is very useful in PVP.

Mecha Duck 
Still level 1 due to the increase in the level does not increase the number HP,

Mecha Shock
Paralyze and The area is fairly large, this skill is very annoying in PVP. It would be better if I disturbed damage is greater.

Mecha Siren 
Raising this skill to level 6 so that Buff is eliminated into 2 Buff. Elimination Buff was very useful when fighting an enemy that has Buff much like Cleric Class.

Mecha Bomber
Many do not know that the duck would Iframe (can not hit) when being cast Mecha Bomber. This skill has always been my savior when fighting an enemy who like stuck-stuck. Tips on using Mecha Bomber is always reserving 1 Bebe near you and Cast Mecha Bomber (although the enemy is not near you). Then the function what? later when the enemy approached the Duck earlier will automatically Cast Mecha Bomber and was rarely suspected. (Correct if I'm wrong)


Skill Heraldry
PVE:
1. Chainsaw Tower (cooldown)
2. Transitional Damage (cooldown)
3. Wax (cooldown)
4. Big Mecha Bomber (cooldown/damage)
Optional: Mine Thrower/Biochemical Missile (damage)

PVP:
1. Chainsaw Tower (cooldown)
2. Transitional Damage (cooldown)
3. Wax (cooldown)
4. Stun Granade (cooldown)
Optional: Rocket Jump (cooldown), Tumble (reset cooldown), Biochemical Missile (damage)