Shooting star is one of the famous DPS job in Cap 80. Back when Reload EX can be used when Mechanic Mode, Shooting Star has an outstanding DPS. Mid-Cap 80, Shooting Star get Revamp for Reload EX that can not be used in Mechanic Mode and Splash damage reduction by 30%. Update it makes some players Shooting Star shaken. There is a Job Change to Master Gear and there are also art shows of the world PVE: P. Seeing the incident, I was so proud with my friends who maintain that DPS Job is not so great and less favorite, like acrobat and dancer class.
If calculated based on the total potential DPS skill, Shooting Star did not get an increase DPS at CAP 90. That is because the two biggest DPS reduced Skill damage is that Splash and Mine Thrower (Brainwave Projection). Lucky me-revamp developer Debuff Biochemical granade of Def -20% (+ 3-5% Damage) to + 20% damage. Debuff that makes potent DPS Buff Shooting Star full increase. In addition, there are an increasing number of bullets from Splash EX and EX Reload cooldown. Compared to her sister (Gear Master), at least Shooting Star is still better. So until now I still do not have a compelling reason not to Gear Up Shooting Star my favorite.
Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI atau ECJ/Element + AGI
Earring + Necklace: AGI + VIT
Note: Solving problems in Engineer ECJ can see in Gear Master Skill Build
Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Shinning (Iron Wall), Tent, Fatal dan Bear/Ultimate
Skill Build
Let's see his DPS potential table first.
Build PVE
When compared with making Gear Master Skill Build (PVE), Shooting Star is not so dilemma. Moreover, yesterday many cool feedback from friends in Blog.
Napalm Bomb
During play the Academic Class, I very rarely use the skill. Previously there were advised to raise Napalm Bomb Damage Board Max because it has a fairly large as well. After the count, it turns out true potential of DPS not so disappointing. Additionally, Napalm Bomb casting is very easy to use and fast.
No Stun Granade
I understand that some people really love with this skill, especially children from DN INA. I once scolded when making Build without stun granade in DN INA. Why are there who do not understand that I was to Pure Build PVE. Basically Skill Build PVE is looking good with the DPS. Try to compare just the DPS Stun granade with Napalm Bomb, different nearly 3x. I have also never heard of a Boss in Nest / Raid taxable Skill Stun because of this (LOL): P.
Pingpong Bomb
In Cap 80, I raise this skill to level 21. Max even Viewed DPS reduced in Cap 90, I was forced to increase them up to level 16 only. Just look at the above table, Pingpong Bomb EX ranks only 9. Whereas previously Bomb Pingpong EX ranks No. 4.
Reload
Very unexpected skill that I usually spam just to find this bullet into the Top 4 DPS Shooting Star. The increase in damage is in Cap 90 is almost 200% or 3x compared cap 80
Chemical Granade
Grenade Chemical Damage Cap 90 is increased in this, but nonetheless have a DPS is not large. You have to keep scaling up MAX order Debuff (-20% All Resist) becomes longer.
Mine Thrower (Brainwave Projection)
In Cap 80, Mine Thrower had beat Splash into the Top DPS Shooting Star. DPS potential is great but it's Full Hit. Full Hit Mine Thrower (40 Hits) rather hard to do, except for the Boss super-sized as large as in Raid Dragon Nest. Sometimes because of damage Mine Thrower less consistent, I have become more frequent spam Biochemical granade or Splash.
Biochemical Missile
Biochemical Missile is the only skill in TOP 3 DPS who get increased damage. The most important thing is Debuff Biochemical Missile eventually replaced. Initially only -20% Defence, while the latest is + 20% Damage. Effects are both very different, Debuff -20% Def (cap 80) will only increase 4-6% Damage only (depending Def enemy), while the newest actually + 20% Damage,
Demolition vs Skyline
I am a little less accustomed to using Ultimate Skill, so more often using Skyline (Ultimate Skill Gear Master)
Mecha Bomber
Well walaupunn is no Debuff -damage again, I mash interested in the potential damage it.
Splash
Splash successfully regained the rank 1 DPS for Shooting Star. This is because there is an increasing number of rounds of 7x be 9x bullet. You must be adjacent or attached with the enemy in order to Full Splash Hit (18x Hit).
Alfredo Beam
Alfredo flagship skills that have the potential DPS pretty big too.
Build Hybrid
Built can be used in PVE and PVP. I raise Stun granade for PVP and no residual 4 Skill Point to raise Bubble. Skill main DPS is still the same as Build PVE.
Build PVP
Stun Granade
This skill is very useful in PVP due to the possibility of stun. Some people even intend to MAX +1 and Heraldry Skill cooldown. By adding Stun Elixir can also add the possibility for this skill Stun Ladder
Bubble
Can bind an enemy for 2 seconds
Force Out
Force Out can be used to extract and select Iframe tumble around 0.3 seconds.
Reload
No reduction in cooldown for each increase in level. So to save my MP Max did not increase them.
Mine Thrower (Brainwave Projection)
In PVP this skill rarely used
Biochemical Missile
My favorite skill in PVP because it has a great damage and area.
Ice Pump Tower
At Level 8, the Slow effect is longer and it is helpful to reduce the movement of an opponent.
Mecha Silent
At Level 6 can eliminate the 2 Buff enemy. Very useful against enemies who have a lot of Buff.
Mecha Bomber
In PVP damage is quite large and will mecha Iframe when using this skill.
Mechanic Mode
I only use for MM Cast Ice Palm Tower
Skill Heraldry
PVE:
1. Transitional Damage (cooldown)
2. Splash (damage)
3. Mine Thrower (damage)
Optional: Biochemical missile/Pingong Bomb (damage), Wax (cooldown)
PVP:
1. Transitional Damage (cooldown)
2. Stun Granade (cooldown)
3. Wax (cooldown)
Optional: Biochemical Missile/Splash (damage), Rocket Jump (cooldown), Dodge (cooldown/reset cooldown)
If calculated based on the total potential DPS skill, Shooting Star did not get an increase DPS at CAP 90. That is because the two biggest DPS reduced Skill damage is that Splash and Mine Thrower (Brainwave Projection). Lucky me-revamp developer Debuff Biochemical granade of Def -20% (+ 3-5% Damage) to + 20% damage. Debuff that makes potent DPS Buff Shooting Star full increase. In addition, there are an increasing number of bullets from Splash EX and EX Reload cooldown. Compared to her sister (Gear Master), at least Shooting Star is still better. So until now I still do not have a compelling reason not to Gear Up Shooting Star my favorite.
Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: PATK + AGI atau ECJ/Element + AGI
Earring + Necklace: AGI + VIT
Note: Solving problems in Engineer ECJ can see in Gear Master Skill Build
Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Shinning (Iron Wall), Tent, Fatal dan Bear/Ultimate
Skill Build
Let's see his DPS potential table first.
Build PVE
When compared with making Gear Master Skill Build (PVE), Shooting Star is not so dilemma. Moreover, yesterday many cool feedback from friends in Blog.
Napalm Bomb
During play the Academic Class, I very rarely use the skill. Previously there were advised to raise Napalm Bomb Damage Board Max because it has a fairly large as well. After the count, it turns out true potential of DPS not so disappointing. Additionally, Napalm Bomb casting is very easy to use and fast.
No Stun Granade
I understand that some people really love with this skill, especially children from DN INA. I once scolded when making Build without stun granade in DN INA. Why are there who do not understand that I was to Pure Build PVE. Basically Skill Build PVE is looking good with the DPS. Try to compare just the DPS Stun granade with Napalm Bomb, different nearly 3x. I have also never heard of a Boss in Nest / Raid taxable Skill Stun because of this (LOL): P.
Pingpong Bomb
In Cap 80, I raise this skill to level 21. Max even Viewed DPS reduced in Cap 90, I was forced to increase them up to level 16 only. Just look at the above table, Pingpong Bomb EX ranks only 9. Whereas previously Bomb Pingpong EX ranks No. 4.
Reload
Very unexpected skill that I usually spam just to find this bullet into the Top 4 DPS Shooting Star. The increase in damage is in Cap 90 is almost 200% or 3x compared cap 80
Chemical Granade
Grenade Chemical Damage Cap 90 is increased in this, but nonetheless have a DPS is not large. You have to keep scaling up MAX order Debuff (-20% All Resist) becomes longer.
Mine Thrower (Brainwave Projection)
In Cap 80, Mine Thrower had beat Splash into the Top DPS Shooting Star. DPS potential is great but it's Full Hit. Full Hit Mine Thrower (40 Hits) rather hard to do, except for the Boss super-sized as large as in Raid Dragon Nest. Sometimes because of damage Mine Thrower less consistent, I have become more frequent spam Biochemical granade or Splash.
Biochemical Missile
Biochemical Missile is the only skill in TOP 3 DPS who get increased damage. The most important thing is Debuff Biochemical Missile eventually replaced. Initially only -20% Defence, while the latest is + 20% Damage. Effects are both very different, Debuff -20% Def (cap 80) will only increase 4-6% Damage only (depending Def enemy), while the newest actually + 20% Damage,
Demolition vs Skyline
I am a little less accustomed to using Ultimate Skill, so more often using Skyline (Ultimate Skill Gear Master)
Mecha Bomber
Well walaupunn is no Debuff -damage again, I mash interested in the potential damage it.
Splash
Splash successfully regained the rank 1 DPS for Shooting Star. This is because there is an increasing number of rounds of 7x be 9x bullet. You must be adjacent or attached with the enemy in order to Full Splash Hit (18x Hit).
Alfredo Beam
Alfredo flagship skills that have the potential DPS pretty big too.
Build Hybrid
Built can be used in PVE and PVP. I raise Stun granade for PVP and no residual 4 Skill Point to raise Bubble. Skill main DPS is still the same as Build PVE.
Build PVP
Stun Granade
This skill is very useful in PVP due to the possibility of stun. Some people even intend to MAX +1 and Heraldry Skill cooldown. By adding Stun Elixir can also add the possibility for this skill Stun Ladder
Bubble
Can bind an enemy for 2 seconds
Force Out
Force Out can be used to extract and select Iframe tumble around 0.3 seconds.
Reload
No reduction in cooldown for each increase in level. So to save my MP Max did not increase them.
Mine Thrower (Brainwave Projection)
In PVP this skill rarely used
Biochemical Missile
My favorite skill in PVP because it has a great damage and area.
Ice Pump Tower
At Level 8, the Slow effect is longer and it is helpful to reduce the movement of an opponent.
Mecha Silent
At Level 6 can eliminate the 2 Buff enemy. Very useful against enemies who have a lot of Buff.
Mecha Bomber
In PVP damage is quite large and will mecha Iframe when using this skill.
Mechanic Mode
I only use for MM Cast Ice Palm Tower
Skill Heraldry
PVE:
1. Transitional Damage (cooldown)
2. Splash (damage)
3. Mine Thrower (damage)
Optional: Biochemical missile/Pingong Bomb (damage), Wax (cooldown)
PVP:
1. Transitional Damage (cooldown)
2. Stun Granade (cooldown)
3. Wax (cooldown)
Optional: Biochemical Missile/Splash (damage), Rocket Jump (cooldown), Dodge (cooldown/reset cooldown)