Showing posts with label Bringer. Show all posts
Showing posts with label Bringer. Show all posts

Guide & Skill Build Abyss Walker Level 90 Dragon Nest

Abyss Walker is one job that would be my first leveling-kan (perhaps after Smasher / Soul Eater :P). I am very interested in Skill Boost and Line of Instant Darkness. prices Plate Skill for skill Abyss Walker started creeping up, Cap 90 And later in the Gambling Skill Plate Pouch be less need Fragment dimesional Gem, hehehe.
      The increase in damage almost all skill Skill Abyss Walker makes me so upset to make Skill Build in Cap 90 (not like making Gear Master Skill Build). Based postAnalisis Bringer Class, among all skill Abyss Walker Nightfall only are decreased damage. This means that the Cap 90, Abyss Walker bullet just focus on skill Dark alias back kejalur correct.



Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: Dark + AGI
Earring + Necklace: AGI + VIT

Dark Attack vs Physical Attack (PATK)
Honestly I'm getting a little bored when asked which is better Dark Attack or PATK to Abyss Walker. I always answered Dark Attack definitely better, because all it elemenent Skill Dark Abyss Walker. As proof let the calculations as in Gear Master Skill Build:
Abyss Walker (PATK)
- PATK: 53081
- Dark Attack: 70% (Full Buff)
Abyss Walker (Dark Attack)
- PATK: 46 349
- Dark Attack: 102% (Full Buff)

Calculate Damage one skill that Line of Darkness EX
- Board Damage: 2361%
- Coefficient: 3 Board Damage

Abyss Walker (PATK)
Damage: (53081 x 23.61) x 3 x 1.7 = 6391536

Abyss Walker (Dark Attack)
Damage: (46349 x 23.61) x 3 x 2.02 = 6631457

Well, already described Abyss Walker who play Dark Atack will be superior. Just imagine the damage it does to Abyss Walker differences that uses Tough Earring + Necklace (Full Dark), would be even greater damage it.

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Bear/Ultimate

Skill Build
This time I will just give two Skill Build course is PVE and PVP, but as usual I will provide potential DPS table beforehand:
Note: Calculations using Gear / Equip Abyss Walker (Dark)

Build PVE


Fan of Edge
Some of my friends already protested about this skill. They find it strange why I love to raise fan of Edge. The answer is almost all Char I use Pure Build PVE, including Assassin char too. Pure PVE means I raise the skill that has great DPS, one of which is Fan of Edge. Well even if damage is reduced in Cap 90, but I have not been able to move on or find substitutes for other DPS skill in Assassin Skill Tree. For those that do not fit with my gameplay, you are free to choose the skills that you like.

No Ring Strike 
In DPS, Ring Strike Dark Skill can not match the other. Whereas the above calculation using Total 21 Hits, but the potential DPS still comes out the bottom. With Build as above, to raise the Ring Strike Level 1 I have to sacrifice 13 Skill Point (10 SP for download under the Chakra Energy Skill and SP's 3 Ring Strike lv 1). Compared should throw SP for great Skill DPS not better I allocate to other Skill alone.

Chakra Cure
In DPS, Ring Strike Dark Skill can not match the other. Whereas the above calculation using Total 21 Hits, but its potential remains sorted DPS bottom. With Build as above, to raise the Ring Strike Level 1 I have to sacrifice 13 Skill Point (10 SP for download under the Chakra Energy Skill and SP's 3 Ring Strike lv 1). Compared should throw SP for great Skill DPS not better I allocate to other Skill alone

Illusion Chakra
Abyss Walker level 90 would already know what the use of this skill. Its purpose is to reduce the Line of Darkness Instant Cooldown. If Illusion Chakra managed to hit the enemy will decrease the LOD INS Cooldown 27 seconds. Line of Darkness instant has a cooldown of 27 seconds as well, so if Illusion Chakra continue to hit the enemy then Cooldown LOD INS will equal the cooldown Illusion Chakra. Illusion Chakra level 10 (MAX) has a 12 second cooldown, meaning you can use the LOD INS every 12 seconds (originally managed to hit the enemy). I actually have a plan to use a Skill Ring +1 and Plate cooldown (intention mode), so it can cooldown 8 seconds (already like Iron alternating LOD).

Abyss Walker Skill

Just look at the potential of DPS table above, the sixth Skill at Abyss Walker Line overran ratings DPS Skill 1-6. This is an effect of the Abyss Walker Boost which I've discussed in Analysis Bringer Class. Potential DPS with almost evenly like that, I guess it would not hurt to restore Abyss Walker into the path of darkness. Maybe anyone ask why Ultimate Skill Abyss Walker (Dark Conviction) could be in the Top 2 DPS. You can see why in the Light Fury Skill Build.

Nightfall
Nightfall had become TOP DPS Abyss Walker in the last 80 Cap, Cap 90, however, the damage is reduced sizable ie nearly 50%, even debuff also reduced from + 32% to + 20% Damage. I actually had wanted to increase them up to level 1 as the problem of increasing per-level damage is not too great. Let me count it:
Nightfall lv 1: 102% per hit
Nightfall lv 11: 113% per hit
Max Hit: 20x Hit
Mid Hit: 1.5x board damage (position monster in the middle Nightfall)
Coefficient: 20 x 1.5 = 30x Board damage

Nightfall lv 1: 102% x 30 = 3060%
Nightfall lv 11: 113% x 30 = 3390%
increased: 3390% - 3060% = 330%

Tuhkan Level 1 with 11 difference is not too great. Let me count the increase in DPS between level 1 to 11.
Cooldown: 30 seconds
Increased DPS: 330% / 30 = 11% / sec (imuth really)

Compared Nightfall, an increase Fan of Edge from level 16 to 26, an even greater 16%. Or you can also use 10 SP to increase the Shadow Hand level 6 which has a 26% increase in DPS.

I'm sure there who do not understand my point above. The bottom line with the conditions of damage Nightfall in Cap 90, I hesitated with 3 of these options;
1. Fan of Edge Nightfall lv lv 16 and 11 (such as the build above)
2. Fan of Edge lv lv 26 and Nightfall 1
3. Fan of Edge lv 16 Shadow Hand and Nightfall lv lv 6 1


Build PVP


Shadow Hand + Triple Edge + Piercing Strike
As usual third this skill to combo in PVP gear.

Ring Strike
Ring Strike got in early Cast  IFrames and can also be used to lock the fallen enemy. Strike Ring is also very effective to lock the enemy in the area Nightfall EX.

Chakra of Healing + Healing of Ajna
I did not raise both these skills because it requires each of 10 Skill Point (Boros once). Chakra of Healing also do not have the ability to recover HP, so I guess it does not really matter also increased. Better Skill Skill The point is given to other, more useful.

Illusion Chakra
PVP was no reduction in cooldown to any increase this skill, so I think it's useless also increased MAX.

Shadow Focus
I was forced to reduce the Shadow Focus up to level 6 in order to raise the Ring Strike lv 1. I think is the difference damage is also not too far away in PVP.

Nightfall
Unlike the troubled PVE between level 1 or Max. In PVP I prefer to MAX because the damage is in the Ladder / PVP bigger and it's effect to accelerate the decline of HP enemy.

Ring of Energy
You would not be possible using a Full Hit Ultimate Skill Abysswalker. Ultimate Skill Light Fury (Ring of Energy) are more easily subject Full hit and damage is also great in PVP.

Skill Heraldry
PVE:
1. Line of Darkness (damage)
2. Illusion Chakra (cooldown)
3. Illusion Strike (damage)
Optional: Nightfall (cooldown), Dark Conviction, Night Exploison, Shadow Focus, Plasma Burst (damage)

PVP:
1. Line of Darkness (damage)
2. Illusion Strik (damage)
3. Nightfall (action speed)
Optional: Illusion Strike (cooldown), Chakra of Energy (Heal Rate),

Guide & Skill Build Light Fury Level 90 Dragon Nest

Light Fury is one of the featured Healer in Cap 80. How not called seed, LF has a damage buff, minus damage, and Heal large element. It used to be but now (cap 90), some Buff and Heal reduced. This makes users feel apprehensive LF position will be replaced by Saint. Skill Build in the discussion this time I'll give you the DPS Skill and Skill Build several options.

Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: ATK + AGI atau Light + AGI
Earring + Necklace: AGI + VIT

Heraldry + Talisman
Destruction, Wind, Life Vitality, Health, Shinning (Iron Wall), Tent, Fatal dan Bear/Ultimate

Skill Build

This built my allotment for Pure PVE player.
Why am I leaving 30 Skill Point?
Because I am going to give you his choice DPS Skill

I do not want carelessly recommend DPS Skill nice Cap 90. Therefore, I will give a list of DPS calculations Skill:

Equip / gear that I use is Light Fury PATK type

Information:
1. Blue = Kill in Assassin Tree
2. Orange = Skill with Light Attack
3. Purple = Skill with Dark Attack

Let's start story telling ...

Fan of Edge vs Piercing Strike vs Shadow Hand (Level 26)

Fan of Edge
A few days ago someone asked what DPS Skill beat Fan of Edge, Assassin Skill Tree? Full Hit DPS is certainly nothing beats Fan of Edge, but do not forget it is only a calculation on paper. The reality in Nest, some people have difficulties to do a Full Hit FoE because our position must be adjacent to the enemy. If you are familiar and skilled in using Fan of Edge, I suggest keep raising Fan of Edge. Full Hit Fan of Edge is 6 Hit and each hit the same as the Board damage it. I will go into the calculation DPS:
- 1 Hit = 14 491
- 2 Hit = 28 982
- 3 Hit = 43 473
Well, hit 3 Hit N DPS almost the same as Full Piercing Strike Hit. Therefore, I always put a Fan of Edge as the first choice in Assassin Skill Tree.

Piercing Strike
Piercing Strike could be the next choice if you feel less suited to Fan of Edge. Damage is certainly not too big but the mechanical skill much easier. You do not need to be adjacent to the Boss for a full hit, you need to do is just throwing Shuriken from afar.

Shadow Hand
In Cap 80, Shadow Hand had better DPS than Cap 90. Unfortunately nerf / DPS reduction experienced by Shadow Hand. At level 6, Shadow Hand get an extra 25% damage, but DPS still can not beat Piercing Strike and Fan of Edge.

Why not raise MP Recovery?
Hmm, I think Light Fury is not wasteful MP Job

Outbreak vs Illusion Strike vs Night Exploison vs Plasma Burst vs Shadow Focus

This is the reason I left 30 Skill Point, because still confused bin troubled choose the most convenient to use for the Skill DPS. I had to pick 2 of 5 Skill Skill above

Outbreak 
I was optimistic because Outbreak get improved Damage Board, but was not able to boost its position to the TOP 5 DPS. Ironically Potential Outbreak DPS even less with all the skill in Line Abyss Walker.

Illusion Strike
Who would have thought it Abysswalker Top DPS could become TOP DPS also for Light Fury (type PATK). Although this skill has a great potential of DPS, I was hesitant. The reason is more effective Illusion Strike for Single Target (the enemy).

Shadow Focus
Want to know why Shadow Focus can be in position 4, as cooldown be very fast which is 5 seconds. This means that if you use this skill every 5 seconds and the potential DPS will be the same as the above. Compared with lllusion Strike, Shadow Focus has a wider area. Tasks you just have to be clever to rotate skill that has Dark Burn, so Shadow Focus can diguanakan every 5 seconds. One thing to remember, if you choose Shadow Focus then you should use a Skill Ring +1 to damage it more leverage.

Night Exploison vs Plasma Burst
Honest to this article made my choice between Night Exploison fixed and Plasma Burst. Both have a fairly wide area attacks and Casting time fast. Plasma Burst even have IFrames and I often use to evade enemy attacks. DPS different but pretty much the Night Explosion.

Still upset? let's take a deeper analysis for Dark Skill above



From the above data, I have three options:
1. Night Explosion + Plasma Burst (Main priority)
2. Night Explosion + Shadow Focus
3. Night Explosion + Illusion Strike

Why do I continue to give you a choice?
Because I prefer the discussion of Skill Build than I should immediately give Skill Build.

Summon Shadow
This shadow is already in the Top 3 DPS Light Fury since the cap 80. The majority of users Bringer do not know exactly how much damage from the Shadow. Based on information from the forum KDN, the greatest damage Summon Shadow is 1980% (Dark Damage) + 5432% (Light Damage). Score is exactly what I enter in the above calculations.

Ring Strike EX
In Cap 80, Ring Strike could become TOP DPS skill for Light Fury. Damage is based on the number of hits. In the table above I used a total of 20x Hit (average value). I'm not sure how many total Hit maximum of Ring Strike, because some experiments I've to 26 Hit. If you successfully use the Ring Strike up 24-26 each time cast, then these skills will remain a DPS TOP Light Fury. Do not forget to use the Skill +1 for Ring Strike yes.

Line of Darkness
Her DPS is not so big but from the cap 80 I've used to use.

Pact of Ajna
Summon this one is rather difficult to calculate the potential damage it does, because it is very complex skill. Some people say that Izuna Drop Cat = 1x Board Damage and throw Shuriker = 2.5x Damage Board. I once tried to calculate the potential damage it by calculating the total damage that can be done in 1 minute Ajna. After the trial sebayak 3x, I get an estimate DPS Pact of Ajna lv 1 is {(1.5 x PATK) x Dark Attack}. Maybe any of you ever trial?

Dark Conviction
I wonder at this skill Damage Board at Cap 90 is 3128%. Does the developer forgot that Dark Conviction Full Board hit = 12.5x damage it. Means the greatest damage potential is 3128% x 12.5 = 39100%, well exceeding Bug Miracle relic: P.

Sunshine Spark
Skill Potential DPS at a discount of more than 60%. Disappointed though, because Sunshine Spark is my pledge to PVE skill in Cap 80. Expect the developer terketuk back door of his heart to raise the damage it does,

Finally, the first complete Tales Build ..
Pure PVE Build already, now the second time of Skill Build ..

BUILD 2
Built I use to  PVE / PVP + Ladeer
I would not describe at length to Build this, because the energy has been drained by the first Build.

Triple Edge + Shadow Hand (6) + Piercing Strike (6) + Dirty Trick (6)
Skill supplies for combo in PVP. Shadow Hand (Level 6) has a large Super Armor Break, Piercing Strike 2x (Level 6) can be used to knock the opponent or in installments from afar, Triple Edge can dikombo with Piercing Strike and dirtry Trick (Level 6) can lift the fallen enemy.

Ring Strike 
Increase Ring Strike damage per level in PVP is not too big, but I use this build for PVE as well. Therefore, I still scaling up to MAX to assist DPS in PVE.

Healing of Ajna
Total heal her indeed be cute ie 0.4% HP per 2 seconds, but in PVP is quite useful to help Heal and banish the enemy attacks like Tracking Arrow etc.

Illusion Strike
You can choose between Illusion Strike, Night Explosion and Plasma Burst. Of Cap 80, I always raise Illusion Strike level 16 / max for Bringer PVP. Damage difference between level 1 and 16 / max sizable and distance attacks too far (quite make nyicil).

Line of Darkness
Skill grievous in PVP, especially for Low Dev Job, like Majesty, Smasher et al.

Dark Conviction
Ring equal to the Strike, Dark Conviction I use for PVE only, whereas for PVP better use Ring of Energy.

Skill Heraldry
PVE (DPS):
- Chakra Miracle (cooldown)
- Ring Strike (damage)
- Line of Darkness (damage)
- Dark Conviction (damage/cooldown)

PVE (Support):
- Chakra Miracle (cooldown)
- Chakra of Healing (cooldown)
- Chakra of Energy (cooldown)
- Chakra of Cure (cooldown)

Ladder/PVP:
- Chakra Miracle (cooldown)
- Line of Darkness (damage)
- Sunshine Spark (action speed)
- Chakra of Energy (heal rate)