Showing posts with label Asassin. Show all posts
Showing posts with label Asassin. Show all posts

Guide & Skill Build Raven Level 90 Dragon Nest

Raven is one of the DPS famous last 80 Cap. I've even said to be the most consistent DPS and suitable for all types of Boss. It dikarena Raven has a Skill with a casting time of rapid and sizable area attacks. In addition to the PVE, Raven also very fierce in PVP. I just sometimes annoyed with deadly combos.
       In Cap 90, Raven DPS potential is reduced because there is some damage reduction DPS Skill her. My friends who are concerned with the fate of the Raven already initiated that Change of Job to Abyss Walker. I still always optimistic when Raven still has its own place in the World Per DPS's. I remind you again, Boost Skill Update / nerf it still takes place every month. So there is the possibility Raven or other DPS's Job in Boost will weaken again. Praying alone .. ^^


Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: DARK + AGI
Earring + Necklace: AGI + VIT

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Ultimate/Bear

Skill Build


Note:
1. Gear / Equip is used by PATK 49000 Dark Raven and Dark Attack 75%.
2. Applause (2x D) = 2x Applause Damage
3. Umbra EX (SR) = Umbra for the enemy that can not Slow
4. Rain Drop Level 16 (15 + 1)

Build PVE

Fan of Edge
The reason is the same as the Light Fury or Abyss Walker Skill Build, since it does have a fairly high DPS potency among all the skill in Assassin Tree.

Triple Edge
This skill to reset the cooldown Rake INS

Open Edge 
Differences damage level 16 to 19 is not too far away and I also have no intention to increase them up to level 21. In addition, it could save 3 Skill Level Skill Point to raise another.

Applause
Applause Damage unique features, it can sometimes 2x Damage (depending on the position of our / enemies). Applause 2x Damage is still a DPS Top Raven Cap 80 since then.

Rake
Skill is required to Max because it is also in the INS Skill Level 90.

Rain Drop
Rain Drop I never thought I could beat her DPS Potential Rake. If you do not raise the Rain Drop to Level 16, it will lose its potency DPS bit by Rake.

Punishment 
Disappointed does see potential of DPS Punishment is not too high, even still be inferior to Camouflage. I scaling up until level 13 to boost DPS to get better, but you can just bring it down to level 11.

The End
Raven would not be possible to use his Ultimate Skill Ripper right? :p

Shift Blow vs Camouflage vs Blade Runner
Among all Skill in Line Ripper, it has a potential of three Skill DPS high enough. Each skill has its advantages and disadvantages. Camouflage has the highest potential DPS but a small area of the attack. Shift Blow has a somewhat larger area but casting time little longer. Blade Runner I do not recommend because DPS damage is not too big and will not come out if the attack did not hit the enemy. On second thought I prefer Camouflage because its total Hit less than Shift Blow (Camou: 2 Hit and SB: 5 Hits). Casting time so as to quickly and Total Hits less likely Full hit more easily.

Fade
In Cap 80, some people do not like this skill for the duration buff only 5 seconds. Raven position as DPS in Cap 90 is already in danger and I think Fade should rise to become Damage Booster you though only 5 seconds.

Umbra
In Cap 80, I did not raise Umbra did not even take his EX for potential DPS too small. Seeing the potential of DPS Umbra on the enemy is immune EX Slow I became interested in scaling up to Max. If you need a Skill Point can also increase them only up to level 6.

Croocking Deadfall
Her potential DPS is the smallest among all Skill Dark but I still scaling up to MAX. I still hope the damage it does Developer returns to normal.

Build 2

Built to Raven who want to raise Dedicated Shadow (Heal)

The End
I was forced to lower the End to level 1 due to limitations Skill Point. The End leve 1 and 2 differ only 7% damage per Shuriken. If the calculated Full Hit the difference is:
- 7 x 33 hit = 231%
The difference is not too big too right.

Umbra
As I said before, damage Umbra level 6 to 8 is not too much different.

Build 3
This built a question and less suited to Camouflage / Flame Locust. The next option is Mortal Blow.

Mortal Blow
This skill has a Casting Time fast, CTC 3x and IFrames. Compared with Camouflage, the area is greater. Well even though the DPS potential is quite low, but its use is more simple because you do not need any skill cooldown Spam completed. Usually I use a Mortal Blow when CTC is already 3x (54 seconds once).

Build PVP

Shadow Hand (6) + Piercing Strike (6) + Dirty Trick (6)
As usual gear for PVP Skill

Open Edge
for sufficiency Skill Point, I was forced to reduce this skill to level 1.

Applause + Rake + Rain Drop + Punishment
Fourth this skill has a great Damage in PVP so I keep it until the Peak Level (6, 11, 16, 21, 26).

Camouflage
No Cooldown reduction for each increase in level in PVP, so no need Max.

Mortal Blow
Skill for combo and have also IFrames. I wore it until level 11 in order to 3x CTC.

Izuna Drop
Her potential DPS in PVE is not large, but the damage is in a fairly large PVP.

Dedicated Shadow
I note there are many Raven are less able to use these skills in the Ladder / PVP. Heal can only be obtained if you hit the Magic only. You must wait for the enemy issuing new Skill menabrakan into skill, for example Poison Missile (Toxic Spray) Sorce or Lightning Zap Paladin etc. The reason is so that you can get 1-2x Heal. Never crashed myself to Skill that have big damage yes. I like to laugh when wearing Saleana (Pyromancer) in Ladder, No Chaser menabrakan into Rolling Lava EX (That does his name come up short / loss) ;P.

Umbra 
None of that has Resist Slow Char in PVP. In addition there is also a very rare enemy waited until the middle of Umbra EX burst. Therefore, I increase them up to level 1 only to frighten the enemy, making Slow and eliminate Block the Cleric,

Skill Heraldry
PVE:
1. Rake (damage)
2. Rain Drop (cooldown)
3. Punishment (cooldown)
4. Applause (cooldown)
Optional: The End, Open Edge, Umbra (damage)

PVP:
1. Izuna Drop (cooldown)
2. Rain Drop (cooldown)
3. Punishment (cooldown)
4. Applause (cooldown)
Optional: Rake (damage) Open Edge, The End (cooldown)

Guide & Skill Build Ripper Level 90 Dragon Nest

Ripper almost had the same fate with Raven in Cap 90. Job is rising in Cap 80 is suddenly dimmed in Cap 90. This could be due to increased potency DPS not too big, Cap 90. Job should still make the gameplay is rather complicated in PVE, the increase in damage is much greater.
     Izuna Drop and Cripple Punisher obtain the greatest damage reduction for Ripper. Both of these skills are related because at the time of Cripple Punisher, clone could do Izuna Drop. Cripple means Punisher get 2x losses, the first Board last dikurangin damage is damage Izuna Drop Clone also reduced. Fortunately the damage other sizable raised some even more than 100%, so that it can cover the lack of DPS on the Izuna Drop and Cripple Punsiher. Hope I still hope there is a rise more damage unfit for Job-Job Element with such complicated gameplay Ripper.



Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: FIRE+ AGI
Earring + Necklace: AGI + VIT

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Bear/Ultimate

DPS Potential

Note:
- PATK: 50000, Fire Attack: 50% dan Dark Attack: 18%
- Skill Full Hit + Buff

Skill Build

Build PVE
Build without Dedicated Crow (Heal)

Build with Dedicated Crow (Heal)

Fan of Edge
There is no other choice for PVE skill. Fan of Edge is already the most DPS compared to other DPS Skill Assassin Skill Tree.

Shift Blow
One of the skills that get the effect Mastery Class II (INS 90) .Shift blow has great potential of DPS as well and ranks 3rd largest.

Camouflage (Flame Locust)
Level 16've Peak Level because it has great damage and rapid cooldown.

Blade Runner vs Applause
Both of these skills have a cooldown equal and debuff. Blade Runner Element EX has a debuff reducing Applause Defence and reduce Critical Resist. Judging from the damage it does Blade Runner Board is superior, but can also excel when Applause 2x Damage. After I count on Ripper Full Potential DPS Fire, Blade Runner EX managed to lead nearly 2X of Applause 2x Damage. Some people say, Blade Runner is less effective because the damage is not going out if not menghit monster (Melepasmu name is also Miss). It's too pessimistic, a period of 70-80 Cap reason is still the same. My reckoning anyway, if you miss a 3x to 5x Cast in Blade Runner, it still has a DPS greater than 5x Applause (Normal) about the enemy.

Mortal Blow vs Rain Drop
Perhaps you wonder, how Rain Drop that have elements could defeat the Dark Potential DPS Mortal Blow the Fire element. Some may not understand about the coefficient of each Skill. Indeed Mortal Blow has a Board Damage greater in the skill description, but Full Hit Rain Drop is 8x Board Damage indicated. Simpel we try to compare me Mortal Blow vs Rain Drop (Level 11).
Mortal Blow: 1250%
Rain Drop: 351% x 8 = 2808%
Quite far right? Mortal Blow fortunately the damage could be helped by the Fire Attack Ripper. In addition, Mortal Blow has fewer Hit number (1 Hits) so the potential for a full hit is greater than the 8 Rain Drop Hit.

Izuna Drop
Duh me lazy discuss this skill. At first I thought to increase them only level 1, cuman still did not have the heart. Anyways it Izuna Drop included skill INS 90 as well, so I think it is still quite feasible to level 11.

Cripple Punisher
Kinship with Izuna Drop, this skill also receive DPS considerable decline in Cap 90. But Cripple Punisher (clone mode) still has the potential of DPS that much better than the Izuna Drop.

Artful Chaser
This skill is still maintained its position as DPS Skill TOP Ripper.

Build PVP

Shadow Hand + Piercing Strike + Triple Edge
As usual, I always use a third Assassin's skill in PVP.

Applause + Punishment + Izuna Drop
The third skill is to have a fairly large damage in PVP.

Rain Drop + Mortal Blow
3x CTC is very useful in PVP

The End
Ultimate Skill Raven is sometimes I use in PVP, especially when fighting the enemy Sorceress or job-job that could Counter Attacks Cripple Punisher.

Dedicated Crow
I copy and paste the description Raven Skill Build wrote it, hehehe.
"I noticed there are many Chaser are less able to use this skill in the Ladder / PVP. Heal can only be obtained if you hit the Magic only. You must wait for the enemy issued a new skill menabrakan into skill, for example Poison Missile (Toxic Spray) Sorce or Lightning zap Paladin etc. the reason is so that you can get 1-2x Heal. never crashed myself to Skill that have big damage yes. I love to laugh when wearing Saleana (Pyromancer) in Ladder, No Chaser hited into Rolling Lava EX (that does his name was overdrawn / loss) ;P. "

Skill Heraldry
PVE:
- Shift Blow (action speed)
- Cripple Punisher (cooldown)
- Artful Chaser (action speed)
- Arsonist (cooldown)
Optional: Izuna Drop, Camouflage (damage), Blade Runner, Rain Drop (cooldown)

PVP
- Shift Blow (action speed)
- Cripple Punisher (cooldown)
- Artful Chaser (action speed)
- Izuna Drop (cooldown)
Optional: Camouflage (damage), Blade Runner, Rain Drop, Punishment (cooldown)

Guide & Skill Build Abyss Walker Level 90 Dragon Nest

Abyss Walker is one job that would be my first leveling-kan (perhaps after Smasher / Soul Eater :P). I am very interested in Skill Boost and Line of Instant Darkness. prices Plate Skill for skill Abyss Walker started creeping up, Cap 90 And later in the Gambling Skill Plate Pouch be less need Fragment dimesional Gem, hehehe.
      The increase in damage almost all skill Skill Abyss Walker makes me so upset to make Skill Build in Cap 90 (not like making Gear Master Skill Build). Based postAnalisis Bringer Class, among all skill Abyss Walker Nightfall only are decreased damage. This means that the Cap 90, Abyss Walker bullet just focus on skill Dark alias back kejalur correct.



Jade/Jewel
Armor: AGI + VIT
Weapon + Ring: Dark + AGI
Earring + Necklace: AGI + VIT

Dark Attack vs Physical Attack (PATK)
Honestly I'm getting a little bored when asked which is better Dark Attack or PATK to Abyss Walker. I always answered Dark Attack definitely better, because all it elemenent Skill Dark Abyss Walker. As proof let the calculations as in Gear Master Skill Build:
Abyss Walker (PATK)
- PATK: 53081
- Dark Attack: 70% (Full Buff)
Abyss Walker (Dark Attack)
- PATK: 46 349
- Dark Attack: 102% (Full Buff)

Calculate Damage one skill that Line of Darkness EX
- Board Damage: 2361%
- Coefficient: 3 Board Damage

Abyss Walker (PATK)
Damage: (53081 x 23.61) x 3 x 1.7 = 6391536

Abyss Walker (Dark Attack)
Damage: (46349 x 23.61) x 3 x 2.02 = 6631457

Well, already described Abyss Walker who play Dark Atack will be superior. Just imagine the damage it does to Abyss Walker differences that uses Tough Earring + Necklace (Full Dark), would be even greater damage it.

Heraldry + Talisman
Destruction, Wind, Health, Life Vitality, Tent, Shinning (Iron Wall), Fatal dan Bear/Ultimate

Skill Build
This time I will just give two Skill Build course is PVE and PVP, but as usual I will provide potential DPS table beforehand:
Note: Calculations using Gear / Equip Abyss Walker (Dark)

Build PVE


Fan of Edge
Some of my friends already protested about this skill. They find it strange why I love to raise fan of Edge. The answer is almost all Char I use Pure Build PVE, including Assassin char too. Pure PVE means I raise the skill that has great DPS, one of which is Fan of Edge. Well even if damage is reduced in Cap 90, but I have not been able to move on or find substitutes for other DPS skill in Assassin Skill Tree. For those that do not fit with my gameplay, you are free to choose the skills that you like.

No Ring Strike 
In DPS, Ring Strike Dark Skill can not match the other. Whereas the above calculation using Total 21 Hits, but the potential DPS still comes out the bottom. With Build as above, to raise the Ring Strike Level 1 I have to sacrifice 13 Skill Point (10 SP for download under the Chakra Energy Skill and SP's 3 Ring Strike lv 1). Compared should throw SP for great Skill DPS not better I allocate to other Skill alone.

Chakra Cure
In DPS, Ring Strike Dark Skill can not match the other. Whereas the above calculation using Total 21 Hits, but its potential remains sorted DPS bottom. With Build as above, to raise the Ring Strike Level 1 I have to sacrifice 13 Skill Point (10 SP for download under the Chakra Energy Skill and SP's 3 Ring Strike lv 1). Compared should throw SP for great Skill DPS not better I allocate to other Skill alone

Illusion Chakra
Abyss Walker level 90 would already know what the use of this skill. Its purpose is to reduce the Line of Darkness Instant Cooldown. If Illusion Chakra managed to hit the enemy will decrease the LOD INS Cooldown 27 seconds. Line of Darkness instant has a cooldown of 27 seconds as well, so if Illusion Chakra continue to hit the enemy then Cooldown LOD INS will equal the cooldown Illusion Chakra. Illusion Chakra level 10 (MAX) has a 12 second cooldown, meaning you can use the LOD INS every 12 seconds (originally managed to hit the enemy). I actually have a plan to use a Skill Ring +1 and Plate cooldown (intention mode), so it can cooldown 8 seconds (already like Iron alternating LOD).

Abyss Walker Skill

Just look at the potential of DPS table above, the sixth Skill at Abyss Walker Line overran ratings DPS Skill 1-6. This is an effect of the Abyss Walker Boost which I've discussed in Analysis Bringer Class. Potential DPS with almost evenly like that, I guess it would not hurt to restore Abyss Walker into the path of darkness. Maybe anyone ask why Ultimate Skill Abyss Walker (Dark Conviction) could be in the Top 2 DPS. You can see why in the Light Fury Skill Build.

Nightfall
Nightfall had become TOP DPS Abyss Walker in the last 80 Cap, Cap 90, however, the damage is reduced sizable ie nearly 50%, even debuff also reduced from + 32% to + 20% Damage. I actually had wanted to increase them up to level 1 as the problem of increasing per-level damage is not too great. Let me count it:
Nightfall lv 1: 102% per hit
Nightfall lv 11: 113% per hit
Max Hit: 20x Hit
Mid Hit: 1.5x board damage (position monster in the middle Nightfall)
Coefficient: 20 x 1.5 = 30x Board damage

Nightfall lv 1: 102% x 30 = 3060%
Nightfall lv 11: 113% x 30 = 3390%
increased: 3390% - 3060% = 330%

Tuhkan Level 1 with 11 difference is not too great. Let me count the increase in DPS between level 1 to 11.
Cooldown: 30 seconds
Increased DPS: 330% / 30 = 11% / sec (imuth really)

Compared Nightfall, an increase Fan of Edge from level 16 to 26, an even greater 16%. Or you can also use 10 SP to increase the Shadow Hand level 6 which has a 26% increase in DPS.

I'm sure there who do not understand my point above. The bottom line with the conditions of damage Nightfall in Cap 90, I hesitated with 3 of these options;
1. Fan of Edge Nightfall lv lv 16 and 11 (such as the build above)
2. Fan of Edge lv lv 26 and Nightfall 1
3. Fan of Edge lv 16 Shadow Hand and Nightfall lv lv 6 1


Build PVP


Shadow Hand + Triple Edge + Piercing Strike
As usual third this skill to combo in PVP gear.

Ring Strike
Ring Strike got in early Cast  IFrames and can also be used to lock the fallen enemy. Strike Ring is also very effective to lock the enemy in the area Nightfall EX.

Chakra of Healing + Healing of Ajna
I did not raise both these skills because it requires each of 10 Skill Point (Boros once). Chakra of Healing also do not have the ability to recover HP, so I guess it does not really matter also increased. Better Skill Skill The point is given to other, more useful.

Illusion Chakra
PVP was no reduction in cooldown to any increase this skill, so I think it's useless also increased MAX.

Shadow Focus
I was forced to reduce the Shadow Focus up to level 6 in order to raise the Ring Strike lv 1. I think is the difference damage is also not too far away in PVP.

Nightfall
Unlike the troubled PVE between level 1 or Max. In PVP I prefer to MAX because the damage is in the Ladder / PVP bigger and it's effect to accelerate the decline of HP enemy.

Ring of Energy
You would not be possible using a Full Hit Ultimate Skill Abysswalker. Ultimate Skill Light Fury (Ring of Energy) are more easily subject Full hit and damage is also great in PVP.

Skill Heraldry
PVE:
1. Line of Darkness (damage)
2. Illusion Chakra (cooldown)
3. Illusion Strike (damage)
Optional: Nightfall (cooldown), Dark Conviction, Night Exploison, Shadow Focus, Plasma Burst (damage)

PVP:
1. Line of Darkness (damage)
2. Illusion Strik (damage)
3. Nightfall (action speed)
Optional: Illusion Strike (cooldown), Chakra of Energy (Heal Rate),